Switch Lights

The lights are on

Losing The Spark

When you experience a game or genre for the first time it is new and exciting. I believe that this is like a spark – a sensation of euphoria that comes from the story, gameplay, or tone of the game. I have often felt that special quality was being lost under the formulaic trend of mainstream titles, but I began to wonder – is it just me?  

This is not about me losing interest or faith in the video game industry and the people behind them, but instead an inner conflict that I, and maybe others, face when video games transition from an occasional hobby into a deeper passion or career. When I started gaming in the early ‘90s everything I experienced and played was a new concept and, by default, amazing. As I continued to play and grow, my tastes became more refined and recurring themes and tropes seemed to replace the originality and risk-taking that made me fall in love with the medium. 

The genres I loved, like platformers and adventure games, appeared to suddenly stop overnight and detailed imaginative worlds were replaced with mainstream bullets, blood, and brains. I was always waiting for a game to fill the void. I wanted something new and refreshing, not the same go here, kill this, and fetch this series of events I had now grown accustomed to doing. Games had reached a point where everything was good, but nothing was great. I was unable to reproduce that amazing feeling of playing through something that had me counting down the minutes just for the chance to pick up the controller again. 

This year had phenomenal releases in terms of blockbuster titles like Halo 4, Black Ops 2, Assassin’s Creed 3, and more, all of which were well made games, yet still following the tropes that populated the market for years. I was genuinely excited to play Halo 4 prior to launch. My trigger fingers eagerly itching to finally hop back into the fantasy world. When I finally acquired my own copy at launch I found that my expectations and reality did not match at all. Instead of plowing through the campaign and blasting my way through alien foes I found myself growing tired with each level, not excited at all, and just waiting for a friend to hop online so I could go enjoy some match making. I am not saying Halo 4 is a bad game; it’s good, but it was unable to capture that magic that I have been waiting for. 

On the other side of that coin some of the best games I have played in recent memory have come out this year. Most noteworthy for me were Journey and Dust: An Elysian Tale. Journey brought an artistic experience to life that is only possible in video games, and Dust took inspiration from different genres to deliver an action game unlike anything I’ve seen in years. Outside of the indie sphere, games like Dishonored and XCOM brought unique and reimagined thrills to the mainstream gaming audience. I started to understand that the spark or magic of great games wasn’t fading or disappearing, for great and original games were still coming out. 

I realized I was becoming the victim of my own circumstances. As with any passion, I was always waiting for the next thing to blow me away, but the more knowledge and experience I acquired the more things appeared familiar and lackluster. What appeared to be an industry that was moving into the mainstream and losing all of its shine was really me deepening my understanding of games. Few new experiences could give me that feeling of playing Yoshi’s Island or Wind Waker for the first time, because those formative game experiences were shaping my perceptions of games further down the line. 

I know that the gaming medium will continue to grow, and my knowledge and appreciation for games will grow alongside it. As my understanding grows, it becomes more challenging to recognize that spark that once so electrified me. At the same time, that more informed perception of games offers a chance to enjoy them on a deeper level, for the small but important ways they innovate, and where they fit in the larger universe of games. I am confident that at some point most people who came before me might have come to a similar cross point in their experience with games. So what are the games that first inspired you, and have you felt the same changing perception of the games you play over the years since?

Email the author , or follow on , and .

Comments
  • No it certainly isn't just you. I have felt that way for the last few years. Dust was also the saving grace of the year for me. I to bought Halo 4 with higher hopes, only to end up quitting the campaign a mere hour in. It's still fun to play with friends online, but meh. I like FPSs, but I never liked them enough for them to replace every genre. My favorite kinds of games are platformers, metroidvanias, fighting and fun racing games. I feel like being a gamer in this day and age is like living through consistent starvation, and when I finally do get what i want (like Dust) it feels like breathing again for the first time in months. Dust was so good it was almost painful, because the further I got in it, the closer it was getting to being over... then back to starvation :(
    This generation has given us all manner of well made games, most games are well made. Cars are well made to, doesn't mean I have a blast every time I drive down to work though.. being well made simply isn't enough, a game has to be imaginative and unreal to truly hold my attention, just like games used to be. Back when robots, dinosaurs and battletoads covered every screen at the arcade and at home. Now it's just soldier, everyman, space soldier. Games just aren't the fun distractions from reality like they used to be, not now that they are the exact opposite: boring reminders of reality.

    The only other game to impress me this year was Borderlands 2. Not only was it self aware, but it used that to add cool Easter eggs like a little area of minecraft. That is how you make a great video game.
  • I've felt the sane way for both this and last year in terms of mainstream releases. I have spoken outwardly toward wanting more innovative, unique, and refreshing ideas, but still limited myself to what I had felt comfortable: Shooters. Like you said, new ideas are still laying themselves out, but through alternative circumstances, and less-exposed ways. Indie titles offer this freshness, and new IP's often manage to do the same. It's why I'm itching for the next generation so much. With a reboot in power, we see a wave of new ideas that were previously limited by the technical formalities of the previous generation. Here's hoping for next year, I guess.
  • O' Dell, I agree with you. This generation, there is no such thing as a "hidden gem", and that every game is good, but only a few are great. That's exactly the reason Journey is my GOTY- because of what an emotionally powerful experience it was. Wonderful article, sir.
  • I feel you, brother. I FEEL YOU. Nothing has touched me like in my formative years with the N64. Too many experiences to recall... Now, I am numb to it all. Takes something quite special to touch me that way again.
  • I've experienced this feeling not just with videogames but some other things in life as well. Part of getting older I guess.
  • To be honest, I like halo 4, but I did not find it as fun as most reviews said. I assume I'm a bit burnt out on the FPS industry. I hope for platformer and turn-based RPG revivals in the future.
  • People need to understand that games are not the same and radically different. not casual or hardcore, but story narritive and shoot *** for fun
  • Very nice read. This is one of the reasons I enjoy playing multiple different genres to try and keep things fresh and not get bored with one type of game. I think that everyone will go through something like this and either keep playing and enjoying stuff or stop playing or just not care as much. I could understand someone who has played 1000's of games would start to see something reoccurring in games after doing the same type of kill this, go here, fetch this, come back and get reward rinse and repeat.

    As for discovering new genres or types of games. This year I found out about MOBAs and I have been playing those and enjoying the crap out of those. I never really knew about them until recently and the nice thing is many places are acknowledging them much more in todays communities.

    First games that really inspired me would also probably be things like Paper Mario, Sonic & Knuckles 3, Super Mario World and others. I have always enjoyed the classics and I always will.

    Keep up the good work O'Dell and keep enjoying those games.

  • Wow. I couldn't agree more. Great article.

    That said, I'm not sure this is something that can be applied to the entire industry from the 90's. You mentioned Yoshi's Island and Wind Waker as being quintessential gaming experiences. Nintendo still puts that much heart into their big titles and no one else has ever done it so well. You might just be a fan of Nintendo and they don't come out with games often enough to fill the gaps anymore.
  • I can totally relate, there's only been a few games throughout my life that really made me love gaming as much as I do now. I have a feeling there's going to be a few of those in the coming next gen. Now that devs are starting to overall get graphics as realistic as they need them to be, they're going to start becoming more competitive in other aspects to one up eachother.

    I have a feeling that things like AI, story, and pure imagination will be the main focus of next gen (other than gameplay of course) as the ease of use for game engines and hardware improves.

  • This is a very interesting article. I like the concept of previous games shaping your perception, and I can relate. I also have many friends that cant/won't play new games, simply based on their preconceptions of past games. And you're right. There aren't as many games that I sit in class and think about all day, waiting for my professor to finish. I'd say the last one was XCOM, and the last one before that was Skyrim, almost a year apart.

  • This is a incredibly insightful, and well written article that really does sum up my current love affair and, sometimes, hate affair with the medium that I'm extremely passionate about.  Halo 4 continues to sit on my shelf, unopened.  The new Call of Duty?-in cellophane calling out to me with a whimpering voice.  However, I picked up Journey over the weekend and I've gone through it two times already.  In addition, I find myself taking up the sun god chores of Okami because some of my favorite games still pull me back in.  Glad to know that my feelings are shared.

  • This is a normal part of growing more experienced; you could even call it simply "getting older". It's nothing to worry about, and it's a great experience you can apply to your interaction with any other field. In essence, you've done a Good Thing here: you've dodged the bullet of the old cliche, "familiarity breeds contempt". You've realized that the common experience of growing tired of something the more you can see behind the veil, is no reason to stop appreciating the something (or the veil itself). The next step is twofold: 1) you refine your own enjoyment to the point that, while you may find some fleeting pleasure in many aspects of the given field (in this case games), you will only truly love a few, and 2) you will now seriously begin the transition from an "expert" or "professional" to a connoisseur. The first step seems like a defeat, but it's not -- it's a healthy realization that will help you focus your time and energy. The second step is where a profession becomes a lifetime devotion. Good luck!
  • O'Dell, I don't think its you, I think it's the games industry. Most triple A titles are so busy trying to be appeal to EVERBODY that they ultimately end up being special to nobody. The best video games that come out are the ones that are uncompromising in their vision and don't get diluted by focus testing and market research. It's all about the quick sell. Barely a hand full of titles this gen will have a legacy in the public consciousness lasting more than a few years. Luckily we've got a ton of stellar indie devs stepping it up and making an impact on the industry. It's just too bad that most of them will never see the light of day in a brick and mortar retail environment.
  • Actually, as a person who intentionally tried to play games from every genre, this trend of "zero risks, little reward" exists across the board.

    It's sad that Tokyo Jungle, a mediocre title that really isn't much different from old arcade titles, is my most memorable game experience in three years.

    It just comes down to a fear of risks. I remember an age where almost no two games were alike., and even clones only bore passing resemblance. Though Arguably games are better today than they were back then, you can only have so much of the same good thing before it becomes a bad thing.
  • The games that first got me really into gaming were the first three Spyro games. Those games were so much fun, and still play really well today. Then the series took a turn for the worse and Spyro hasn't been the same since.

    Basically what I'm trying to say is Insomniac needs to get the rights back and make more Spyro games. Or something similar.

  • I agree. I wish more games were as unique and fun as they once were. This is the reason that I'm currently playing Pokemon Yellow, and I've never played it before. I've had more of an urge to play the classics now that I'm getting bored of shooters. I crave innovative and interesting experiences. I want more games that turn minutes into hours, bodily needs into annoyances, and problems into something I can't spare a thought to!
  • Interesting article... For me... Games are supposed to be engaging and fun. Games can also help people make friends. I don't think games have lost the spark. Fans demand the best out of companies so the spark can't die.

  • Amazing article. Thankyou for the read. I have come to the same conclusion as you have over the years. I will play alot of different games and find that the spark of discovering a new genre begins to lose its magnificent shine after a while. Its not that games are getting worse, or more mainstream. Were just growing up. And theres nothing wrong with that.

1 2 3 4 5 Next