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Metal Gear Rising's Producer Discusses Focusing On Action

by O'Dell Harmon on Dec 10, 2012 at 10:45 AM

What originally started off as Metal Gear Solid: Rising, a stealth game focused on the events of Raiden between MGS 2 and MGS 4 has turned into the action-packed Metal Gear Rising: Revengeance set after the events of MGS 4.

Producer Yuji Korekado worked on Rising until it was scrapped due to a lack of focus, and then rebuilt the title from scratch when Platinum Games joined the Metal Gear pursuit.  

"The script really didn't match the game design that Platinum Games wanted to go with," Korekado said. "And it was very binding because it was between Metal Gear Solid 2 and Metal Gear Solid 4, and we moved it past 4 for the next script. It really gave them a lot more freedom.” 

With a new focus in mind, Metal Gear Studio and Platinum Games chose to build the story and gameplay around the theme of action. 

"We really designed this game around action, and that's how we moved forward,” Korekado said. "That's really the first element that we built on. We wanted to redefine Metal Gear, really add to the saga. There's a new character, it's a new genre, it's action-based. It's more an expansion of what Metal Gear would be. We would like to change your definition of what a Metal Gear game is. Not just stealth, but redefining it based on what this game is all about."

Not only did Korekado want to change the perception of what can be considered Metal Gear, but also the appeal of the lead character Raiden.  

"People who didn't like Raiden, we think they can enjoy the development, the growth of Raiden in this new game. We hope that fans can enjoy the growth of Raiden as a character, as a human—cyborg—and enjoy the game entirely."

[via Kotaku