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Dark Souls 2 "Will Be More Understandable," Says Director



Dark Souls 2 director Tomohiro Shibuya says the sequel won't be as inaccessible as its predecessor. In an effort to appeal to newer players, he told Edge that the game "will be more straightforward and understandable."

This seems odd, considering that the appeal of the franchise is due largely in part to the non-linear approach to combat and exploration. The Dark Souls 2 trailer, which premiered during the 2012 Spike VGAs, still exudes a grim atmosphere. If Shibuya and company can increase accessibility while maintaining the difficulty of earlier entries, they may have an even more successful title on their hands. 

[Via:Joystiq

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Comments
  • Please don't add an easy difficulty setting...
  • That is definitely a meaningless statement, and at this point doesn't really matter to me because we have no way of knowing how they plan to do this. Seriously, don't talk about your game with a blank phrase like "we aim to make it more accessible", because then people start worrying. Make the game and when you have details come back and talk. Until then From Software I'm going to assume that you are making this game for three year old gamers, and it is going to feature a new one button combat system where you press a button and all the enemies die.
  • The entire appeal about Dark Souls is the difficulty and figuring things out for yourself. Why would you change this?
  • BRING BACK KINGS' FIELD FROMSOFTWARE!!!!!!!!
  • While I'm fine with difficulty in games, I would like some sort of easier accessibility because I am not very skilled at the first one.
  • NNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOO. If it ain't broke don't fix it. I love non-linear and hard games. But I think their doing this to get more people to play
  • The question here is will they remove that sense of wonder and dread you had while exploring Lordran in favor of a more streamlined approach? The lack of any maps or clear goals at the start is what made Dark Souls so alluring to me, because it made me explore the world and both rewarded and punished me for veering off the beaten path. A streamlined approach sounds like they will add maps tutorials and other hand holding things and that is not what got me into the souls series.
  • I'm conflicted, I liked the frustration from both in the series. But on the other hand, the story was meh and I ended up using the dragon mask exploit halfway thru because frankly I just really didn't have time to do the same thing over and over again. I.E Dying.
  • Hmmm... I'm getting this game no matter if there is a Easy Mode or not. The trailer was freakin' awesome. I'm sold.
  • If they don't release a shoddy ass PC port, I might consider buying it.
  • Making the story more accesible would be a huge plus for example. I never cared about what was going on in Dark Souls, the only thing that mattered was leveling up.
  • Why does every developer have to appeal to the "Widest Audience"!?! THAT NEVER WORKS. Dark Souls appeal was in due part to it's challenge. WHY WOULD TAKE AWAY WHAT MAKES YOUR GAME YOUR GAME?!?!
  • Easier to understand the mechanics? Fine.

    Easier gameplay is a big no-no though. Dark Souls's difficulty is a large part of the game's appeal. Mess with that and you lose what's unique about the franchise.

  • It's always good to make a game accessible, just keep the game hard.
  • This is an empty statement, which could go either way. FromSoftware could dumb down the game severely to make it more accessible or GASP! it could actually explain its game mechanics so that you actually know how to play!
  • I am currently playing through Dark Souls with the help of my friend. I must say that the feeling of accomplishment from conquering a nearly imPossible boss. Also, if you want easy mode, you choke your chicken.
  • I actually really liked the understated story of Dark Souls. I thought it added to the depth and dispair of the game and made it a much more powerful experience. These promises of more accessibility and straightforward story telling scare me.
  • what was not understandable in Dark Souls? you are sent to Lordran to kill the four lords and claim their souls so you can link the bonfires and enter the age of man (or not). learning about the mythology as you play the game was part of the joy - not having everything handed to you in a cutscene meant the players could construct their own reality of what the storyline meant. how many of us searched for the last year for a meaning to that pendant? making the game too linear and understandable through cutscenes might destroy the integrity of the series, imo.
  • They'll probably just put a marker of where you should go for a certain quest but leave the rest of the world to the player.

  • Dark Souls was quite obscure at times. Making the sequal easier to understand, but similar in it's level of challenge seems to be a good decision.
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