The lights are on
The makers of the popular Unreal Engine and Gears of War say the development costs of next-generation titles will likely double.
Speaking today at the Montreal International Game Summit, Epic Games chief technology officer Tim Sweeney said the costs could be way worse, noting the three minute Samaritan demo from GDC 2011 took four months and 30 people to complete.
“If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation," he said, as reported by Gamesindustry International “And of course, we felt that was not acceptable.”
Epic helped offset the costs by improving its production pipeline.
Ubisoft said recently its next generation costs likely won't increase at least for the first two years due to the publisher's cross-generation development. "We don’t know about the third year where we will take advantage of the full capacity of those consoles. We will probably have to spend more money at that time," CEO Yves Guillemot said earlier this month.
[Source: Gamesindustry International]
But will WE spend money for graphics our eyes can barely notice? Now I can play what will look like a pre-renered six-hour-long campaign for the price of 100 bucks.. NOPE
That's not good for anyone, we're already at a point where a game can sell almost 2 million copies and be considered an under performance. The amount of games that are made simply to appeal to the lowest common denominator in a future like this would kill gaming. So I would say at this point, we don't need the Samaritan.
sry but theres no way i will consider games of the next gen worth over $120, let alone $80, if the actually do raise the price they're gonna be losing a lot of customers, we don't have the economy to support that
hmm i doubt this will be the case.. but if it does happen people will still pay for it..and the rest of the minimum wage people will download the games for free on the internet...they would be stupid to charge 120..
You'd think technology advances would also be streamlining and helping ease game development. Obviously not, maybe they should look into it.
One piece of missing information is the why? Is it due to a learning curve (which will flatten out over time) - more individual pieces of information or code that have to be written - the availablitity of more detail which needs to be accounted for - retraining costs what???? Some of those costs could easily diminish as the dev's become better at using the technology. Basically what we have here is less than half an article. Do your homework GI and don't rile the fans give us information.
i'm not paying more then $60 for a game
so i hope this doesn't happen
So games will go up to 74 bucks each next gen?
I don't mind realistic graphics but they should stop at next gen for a long, long time or it's going to cost the entire gaming industry a big one.
Of course the first use of a new engine took a lot of effort. To take that and assume the rest of your experience will be the same is ridiculous. There is this thing called a learning curve and as you get better with a new tool you are able to use it more efficiently. Stop trying to scare everyone!
Im more concerned with Ubisoft's statement about cross-generation development. It may make me pause and wait for the first inevitable price drop before jumping into the next gen.
It is times like these where I am happy that I have waited so long to get from Wii to Xbox...Still have a lot of good games to buy for it.