The lights are on
The makers of the popular Unreal Engine and Gears of War say the development costs of next-generation titles will likely double.
Speaking today at the Montreal International Game Summit, Epic Games chief technology officer Tim Sweeney said the costs could be way worse, noting the three minute Samaritan demo from GDC 2011 took four months and 30 people to complete.
“If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation," he said, as reported by Gamesindustry International “And of course, we felt that was not acceptable.”
Epic helped offset the costs by improving its production pipeline.
Ubisoft said recently its next generation costs likely won't increase at least for the first two years due to the publisher's cross-generation development. "We don’t know about the third year where we will take advantage of the full capacity of those consoles. We will probably have to spend more money at that time," CEO Yves Guillemot said earlier this month.
[Source: Gamesindustry International]
Yeah I hope this doesnt mean 80 dollar games that last a little more than 10 hours.
Goodness. At least this should cut down on the garbage that can be published nowadays... Although, anything above $80 for non-special edition games is gonna be...interesting.
I'm not sure I'm willing to judge the cost of next-gen games by Epic's budget...
Man, wonder how companies are gonna survive this. Really, if a game still looks like Uncharted 3, I'd be a happy camper. Don't make me pay $120 for a lotta nothing. I guess we'd all play a lot fewer games. . . or have a lot more debt. . .
I hope this isn't true, otherwise years from now we're due to hear a retelling of this by an old wizard ending his story with, "And so ended the era of gaming".
Actually the video game industry has seen very little inflation of the cost of video games.
While making the games has consistently cost more to make the proce to buy a video game has largely remained the same.
The big thing the game industry has done is spread to wider and larger audiences to make more money rather than charge us a lot more per game .
As seem in the chart in one of the more recent GI the price of consoles has risen but they won't charge too extreme prices cause people won't buy their console and even worse like we saw earlier in this generation the consumer will buy the competitions' console .
I thought Unreal Engine 4 was supposed to help streamline and reduce the cost of production.
I get tired of people sayi f they are milking something by releasing DLC for it.
They do actually have people make this stuff and pay more money to make it .
Milking would be not releasing all the content and saving some for later.
But they aren't milking it, in fact the consumer continues to prove interest in dlc in general cause they buy it.
I mean after all to milk a cow you h e to continue feeding it.
So yes they are nurturing the IP and continuing to milk the fruits of their labor from doing so.
Lame...I ain't paying more than $80 for a new game and even at that price it had better be kick-ass. I don't want to see the EA/Capcom business practice of getting r@ped with DLC either. Go ahead and make better games, make them look amazing too. I'll pay a little more but don't screw us with shorter experiences and harvest all the weapons, costumes, characters, etc. that could easily be in the main game and have me pay $8 a pop for stupid DLC packs.
More of a reason to get poor people like me into piracy, expensive bastards.
I though Unreal 4 made it easier to make games, I mean, you have to buy the get the rights to use it, but after that should it cost that much more?
The answer to this problem is actually surprisingly simple. Two consoles need to fail and one needs to succeed. With only one console they can save the development cost necessary to create two and three different versions of the same game as the consumer will be concentrated on one platform. Another thing that would help is if they did away with brick and mortar sales and went to a online only retail option, eliminating costs associated with disc manufacturing.