The lights are on
Curiosity: What's Inside the Cube, the iOS game (experiment?) from Peter Molyneux and his new development studio 22 Cans, launched earlier this week, and it is currently exceeding expectations to the point of causing problems.
More people have started playing than expected, and they are tapping more blocks than expected, and it's causing server problems. 22 Cans wants to make sure that everyone knows that they are hard at work getting it fixed, and they themselves are not pleased that the servers are inaccessible. Check out the informational/apologetic video below.
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I really wish it would be accurate when digging and all but besides that I look forward to seeing how the end turns out.
It's cool I forgive you Pete !
I've only been able to log in twice.
He's the biggest joke in gaming.
He's lying he actually doesn't apologize
That video seemed more sarcastic than an apology. Also I never actually heard sorry or I apologize XD
Pretty cool they made this.
-_- Fable is a great series still in my opinion. Yes, i've been playing since Fable 1, and I just knew it was overhyped. So i played it and enjoyed it immensely. lol. Fable 2 was the absolute best IMO, and 3 while good felt more like 2.5 Since the who new "king" feature that was supposed to be like half of the quest took MAYBE 2 hours to do. lol
Just another marketing ploy to atract some media attention for his ridiculous project. Apparently it worked, well done GI!
I want to buy a silly pokey pokey phone, so I can download that silly pokey pokey game, hit the last square and not tell anyone what happened.
I "played" Curiosity for a bit (aptly named game at least), but there's no particular impetus to keep going, especially when my coin count kept changing, and when an area I'd been working on for 15 minutes suddenly synched correctly, and it turned out the entire side was nearly complete.
In the fine print, it specifies that the server will automatically handle doling out the reward, so I bet there's going to be a lotttttt of angry players who get that final click.
This is the Peter Molyneux experience in a microcosm, which is fantastic-Lofty (/pretentious) ideas plagued by hilariously simplistic problems. Seriously, he thought no one would play the game he's been blathering about for months? Seriously, how long is this going to take? Host the server space required.
It's a crappy concept and a great way to get money out of rubes. He should also apologize for destroying Fable amongst this too.
LMAO, they never put anything in the damn box is whats really happening. They didn't expect so many people to actually come close to finishing the box. Thumbs up for a well thought out app, seems he can't even get mobile gaming right either.
I read about this game on wire.com. It sounds like an aweful waste of time. Only one player out of thousands gets to see what's in the box? Screw that. I'll just play the lottery.