The lights are on
Your most pressing questions about the recently announced space dogfighting and trading game have been answered.
The FAQ posted by developer Cloud Imperium Games addresses the game's unique structure, which "will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series." Star Citizen is also planned to support private servers and modding.
The single-player campaign, dubbed Squadron 42, allows players to work up to a multi-person starship that has a turret and a single-man fighter it can launch. Of course, your friends can fill those seats if you're playing co-op.
The FAQ also explains how the developers are working through a few snags that the crowdfunding portion of Star Citizen is experiencing, why it's a Windows-only game (no Mac or Linux, for now), and the system requirements (currently set at roughly 4GB RAM, a dual-core CPU, and a GTX 460 or better).
Star Citizen is an upcoming space trading/dogfighting game from Wing Commander creator Chris Roberts and his team at Cloud Imperium Games. Many of the specifics surrounding gameplay are still under development, but the impressive trailers released so far showcase spaceships from single-man fighters to kilometer-long carriers that are beautifully detailed down to the individual control surfaces in a craft's cockpits.