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An Open Letter To Silent Hill

Look, I get it. The stakes are higher this generation - you don’t want to be left in the dust, and changing directions is important to innovation. But you’re all over the place lately; I feel like a series that used to make my heart race with every footstep into the unknown fog is losing its grip on me.

You tried to keep up with other action games in Homecoming, but the shift took away part of what the series fun: the everyman protagonist. I loved the characters’ shaky aim and the fact that running was often the superior option to fighting. I mean, if I was in that position, that’s what I’d do, and that’s part of what makes survival horror fun: transporting yourself to the situation and trying to see if you could actually survive.

Then you released Shattered Memories and took all the combat out – which in turn eliminated part of the suspense. Plus, those Wii controls, especially while trying to get through those doors, provided frustration instead of the frenzy you were trying to create. Although, I do give you props for the psychological analysis that took place throughout the game, it was creative and put a fun twist on player choice. Please bring more innovations like that into new games.

Silent Hill: Downpour was probably the closest the series came to its roots, but once again certain aspects fell flat – like recycled enemies. Part of what makes the series tick is its unique foes that are often symbolic of the bigger picture. And once again poor controls took their ugly course, along with a lack of jump-scares and the lack of general terror compared to other entries. I’m begging you, bring back the smothering atmosphere.

I haven’t played Book of Memories, but I’ll admit that it’s hard to be optimistic when it feels like such a departure from the series I love. Silent Hill has always been about capturing solitude, and to properly do that, a multiplayer experience just doesn’t fit for me. It feels so unnatural for the series that it’s off-putting.

So, here’s what I propose. At this point, I think the series really needs to return to its roots to recapture its prominence. The best way to do that? How about a complete remake of one of its older titles? Can I offer up Silent Hill 2, the series’ best showing? Silent Hill 2 already has some of best use of sound in the series, pure silence with your footsteps crunching leaves effectively gets you on edge – imagine that on surround sound now. 

And if you updated the controls to something more fluid that wouldn’t turn off the modern-gamer, you might just capture a new audience. Plus, that plot twist is so hard to top that more people need to experience that jaw-dropping moment. I think the series can really benefit from developers being forced to look at what made it such a cult hit in the first place. The HD remake just wasn’t enough, plus 360 users got the short end of the stick

I don’t want to see one of my favorite series vanish; I also don’t want to be inclined to completely abandon it. The Silent Hill name is strong and, in my opinion, it has the power to resurrect the traditional survival horror genre. I only suggest going with a remake because I think it will open the floodgates for what worked really well with the series. Hopefully, it would spring forth a new Silent Hill title that remains in-line with the series’ original vision, but also innovate with new implementations to also make it feel new and exciting. I want to feel the sense of fear and paranoia about what’s around every corner again. These days, the scares just aren’t there.

Got an opinion? Check out our reader discussion about the evolution of the series. 

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Comments
  • Yeah, I stopped playing after downpour

    edit: whoa caps
  • I'm tired of dank hospitals and run down apartment buildings. Tired of formless, monstrous enemies that are supposed to look terrifying, but instead look like an unrelatable sculpture made out of ground beef. The setting of Silent Hill just wouldn't do it for me anymore.
  • YES. I completely agree.

  • Couldn't they make a game with really cool/scary fog effects? I feel like that would be a cool homage to the pseudo-forced fog in the early game(s?) as a result of hardware limitations. Or maybe they already have i've never played a silent hill game.

  • Book of Memories looks pathetic. Silent Hill 2 looks to be the high point of this series.
  • It would be a small addition (but possibly integral to design depending on implementation), but I really think a stamina system would benefit the series. Especially when paired up with your suggestion of bringing back the option of just running.

    Naturally, it could be directly related to your health, but I also think an "adrenaline" system could work on par with the stamina system.

    It would give the designers better opportunity to relate the fear the character is experiencing to the player and thereby create some tension via visual and audio cues from the character (kind of like the white noise system in 2). The character model could shiver and clutch itself, breathing could become louder and in sharper breaths, hell jump scares could even be delivered if the model is animated to jump at unheard (from the players perspective) noises or sights (major point, not prescripted, just random, or better yet, dynamic). Little things that will make the tension more tangible for the player as well.

    Depending on how much fright (thereby adrenaline is built up) the longer (or perhaps faster) you can attempt to fight or better yet runaway, though not without a heavy penalty afterwards. Reduced movement speed, considerably weakened attacks etc.

    Just an off the cuff thought, could probably put more thought into it.
  • I like the series a lot...but I've never played it...hope to get 2 and Downpour sometime.
  • Bring it back to it's roots.

  • +1

  • i really do not see a point of fussing about book of memories top-down direction.. hey its simply put.. a Lara Croft top-down version based off the popular franchise.. dude you wrote up an article WITHOUT even atleast playing the available demo..

    this game's graphics on the vita(yes i now own one)looks impressive almost easily comparable to Dead Nation in style and simple controls, the touch screen makes it simple to toggle menu's... now as far as gameplay i really think this title deserves atleast an 8.. its nothing new, but i totally recognize several monsters from previous games(sexy dead nurses,etc) and it attempts to keep the story going in silent hill..
    its really more of a simple hack and slash dungeon hunter alliance twin... and considering just buying this title just for "spare time".. isnt bad at all.. with stereo headphones i really found myself getting more into it as im playing along.. I dig the Music, i Dig the graphics, and i Dig the easy controls..

    some puzzles however may glitch now and then, simply had to restart and continue.. but so far im actually enjoying this title on my new vita.. from a top-down perspective it is what it is. look at Lara Croft's top-down, Dead Nation, Dungeon Hunter and now add this easily to the list.. its worth checking out the demo 1st, if not interested then simply wait till price drop...IMHO. i forgot to mention.. the very 1st silent hill i played i returned back to gamestop the very same day due to being in fear of the games dark content..(lol)....this game actually brings me back to the franchise and makes me want to play($spend) more on silent hill games.. so the direction they took worked.
  • Dear Konami, reform Team Silent. The end.
  • I heard that the HD remake was terrible, so I'm just going to be looking around Ebay to play the originals.
  • The series feels like one that sees what made it great, but does not understand it. Like using enemies from previous titles because they were popular with no clue as to their symbolism. Maybe let it be for a bit and try to think up a great story from scratch using the town as a back drop and stop trying to force connections to greatness and make your own.
  • Honestly, I don't think Konami knows what to do with Silent Hill anymore. They understand it's a popular brand, but they can't seem to recreate the magic that 1-3 had. Downpour had many steps in the right direction, but far too many thing held it back.

    If it were up to me, I'd work on enemy designs, story and music. The enemies need to have that symbolic element that makes the player sit back and think, "how are these enemies representations of some part of my character's psyche?"

    I don't know. I could go on, but I'd just be wasting my breath at this point. I hope the series comes out of the gutter, because it is one of the few series that can really make a player think.

  • I like what you said, Kimberly. But would it hurt if you put some video of these Silent Hill games on the articles related to it?
  • often symbolic of the bigger picture. Yes. The enemies are symbolic of the lead characters pysche. I stopped playing after Team Silent broke up. (There are only four real silent hill games people.) It's a japanese horror series. Americans just want to recycle enemies and turn it into Silent Hill Hostel/rehash SH2/the Silent Hill movie. Sigh.
  • heres a thought...get excited for metro last light....probably be better than anything silent hill could produce at this point. i fear its dead, but if it wants to come back, we'll see. honestly down pour looked the best out of everything else thats come out of that series
  • Nothing like the original. I remember how scared I was walking out into the open because I didn't want those Bird-Like Creatures to kill me lol.

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