Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
News

Obsidian Reveals Screenshot Of New RPG

by Jim Reilly on Oct 11, 2012 at 10:37 AM


(Click the image for an expanded view)

Developer Obsidian released the first screenshot from its upcoming an isometric, party-based Kickstarter RPG Project Eternity. This is an in-game screenshot of an environment, not concept art.

Obsidian revealed some details about the project and screenshot, which you can read below.

About the Game:

Project Eternity: Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment. Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success.

The world map is dotted with unique locations and wilderness ripe for exploration and questing. You'll create your own character and collect companions along the way - taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party...and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.

Screenshot:

We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computer to render out realistic trees and grass as the starting point.  It also allows us render things out at 1440p, which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen.

That means we are adding in almost 7.5 times the detail compared to those older games. The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.