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Sony hopes to learn from its mistakes with the original PSP by creating unique software for the PlayStation Vita that aren't ports of already existing console games.
"The issue that happened with PSP is we got overrun with ports," Sony marketing VP John Koller told Gamasutra in an interview. "It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."
Koller says Sony is actively guiding publisher away from doing ports and listed Assassin's Creed III: Liberation and Call of Duty Black Ops Declassified as examples.
"The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different."