The lights are on
Update: Since yesterday's interview with Metro went live, Namco-Bandai contacted them to say Miyazaki's comment about possibly adding an 'Easy Mode' was a mistranslation.
According to the website:
But after that comment circled around the Internet Namco Bandai got in contact with us, claiming that there was a ‘translation mistake’. Although we did note at the time that the interview’s translation wasn’t very good the sentence in question always seemed pretty unambiguous. But this is apparently what it should have been:‘This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.’
According to Namco Bandai, ‘This revision has been made in order to inform Miyazaki-san's true intention and what has been originally posted had a mistake because of mistranslation.’
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Original Story: Dark Souls is a difficult game. So difficult, in fact, that it's turning some players away. This has caused series creator Hidetaka Miyazaki to think about possibly adding an easy mode.
"I personally want my games to be described as satisfying rather than difficult," Miyazaki said in an interview with Metro. "As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty."Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
Miyazaki later said if the number of easy games is increasing, he thinks it's because difficulty is "not related to interesting and worthwhile game elements in many games among players."
Capcom released a new update for Dragon's Dogma that added an easy mode earlier this year.
[Source: Metro]
If an "easy mode" is implemented, the storyline presentation had better amped up to the max. What made dark souls so intriguing was the consistent sense of peril and isolation that threatened to consume your character. Tone down the difficulty and you'll just be a guy running around a pretty landscape with a sword and a virtual lack of story or enthusiasm. Really, without the constant trepidation brought on by wandering this world that tries to kill you at every turn, there is no real sense of immersion because the storyline is so sparse. What reason would anyone play this? There are far better RPG's out there in terms of storyline, presentation, combat, and overall experience. The only thing that truly makes dark souls unique is mystery and awe brought on by the "survival horror" ambiance created by the difficulty.
Most games that offer many difficulties have enemy ballancing issues. Like in Skyrim, if you ramped up the difficulty to make the dragons a challenge, then the bears can one-hit kill you out of nowhere. Dark Souls was good because it was challenging and fair, never felt cheated.
For accessibility, I'm all for it. As long as I have my Very Very Very Hard mode, of course.
It's not THAT difficult. It's just not a, "hold left trigger while running forward and shoot everything to win," game. Nor is it a, "mash on the X button 3,000 times while leveling up every five minutes to win," game. Dark Souls is more like the dream game from 'Enders Game.' Some thought required.
These games are really hard, but I think an easy mode is nice as an option.
Sometimes I just want to play a game, life is hard enough without having to be frustrated at this. Demon's Souls was perfect in terms of Difficulty.
Dark Souls is, for the most part, only hard if you rush and make careless mistakes... mistakes we have all made our fair share of. But, in all honesty, Dark Souls is the most rewarding game that I have ever played, due mostly to the feeling I get after I beat a boss or a particularly difficult area; this feeling is what makes Dark Souls stand above other, easier RPGs (IMO). Basically, I don't mind an easy setting as long as the original difficulty remains for the hardcore players.
Having an "Easy" mode, just means more people will get to explore and love the game, than be brutally frustrated after trying it on "Normal".