The lights are on
A series of guidelines have been published to help game developers and publishers make games more accessible to every kind of gamer.
The guide covers three different categories: basic, intermediate, and advanced accessibility, and then is further divided into six additional categories that cover all manner of handicap including general, motor, cognitive, visual, hearing, and speech accessibility. The guide has been published in the interest of making games more open and playable to everyone. They are open to the public and you can check them out here.
If you want to know more about accessibility and video games, you can read some of the work of one of Game Informer's recent interns, Josh Straub. Josh finished up his internship and started a website called D.A.G.E.R.S., which stands for disabled accessibility for gaming entertainment rating system. You can follow Josh's work here.
[via Realwire and D.A.G.E.R.S.]
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
This is great! DAGERS is a great organization for disabled gamers!
I'm really happy disabled gamers are getting a lot of attention lately. Hope people that can't play games can do so really soon :)
This is really nice. I hope developers follow it, so that more people can have fun playing games
Now that is really nice
That's wonderfull news!. D.A.G.E.R.S? Awesome. Good job Josh:)
I wonder if the recent articles had anything to do with this. just gos to show you really can make a difference.
So is this going to be like the ESRB rating where it gets put on the box, or is it just an entirely optional feature?
this is very good news. evrybody has a right to be a gamer.
That's really cool. D.A.G.E.R.S. sounds like a great organization.
I know a disabled gamer myself, and the one thing he always says developers almost never do to help disabled gamers, but is the one thing that would be extremely easy for them to put into place, is letting us map our own controls on consoles. PC gamers can do it, why are developers so damn resistant to the idea of letting console gamers do it? It is so extremely absurd that we should all be forced into pre-set configurations, when common sense tells is it would be extremely easy to implement and extremely helpful to many gamers.
He can't, for example, reach down to the "X" button very quickly like many gamers in order to reload in many shooters. Some shooters, like Gears, are easy for him since reload is right next to the triggers. However, since developers are thick headed and don't allow us to map our own controls however we like, he can't play many of the games he would like to. If he were allowed to put reload on the the thumb sticks or even the bumpers, all his problems would be solved.
Alas, developers deny him this basic feature that clearly must be so incredibly difficult to implement (sarcasm), and so he can't play some of the greatest games this generation. And this is just an example of one of the problems he has that being allowed to to map the controls how he wants would solve. And no, he can't just play PC games because good rigs are too expensive. He's a console gamer.
I really think that this is a great set of guidelines. I just tend to wonder why it took this long to get to this point within the gaming community.
This is awesome. Truly inspiring. I love that companies are making extra effort to help the disabled.
My favorite was ••Avoid any sudden unexpected movements or events••
I'm not sure what the point of a game would be if it didn't have any sudden or unexpected movements or events but I know I wouldn't be purchasing either the original, or the sequel to the blockbuster smash hit 'Everything You Expect'.
I'm glad that these issues are getting worked on. I find games amazing and I hope that, soon, people who weren't previously able to enjoy them can.
At least it's not required. I'm all for accessibility, but not for forcing devs to do things.