The lights are on
The trailer for Metal Gear Solid: Ground Zeroes is impressive, but do we really want to play as Snake in an open world?
Obviously, we can't pass judgement on the game until we've been able to play it, nor can we make assumptions about the gameplay until we have seen more of it. That being said, when I see the phrase, "open world," I think of something close to Grand Theft Auto, and I don't think I want to sneak around something comparable in size to Liberty City. Alternatively, there is the argument that Metal Gear Solid 1, 2, and 3 are already open world. Each one of those games, after a certain point in the story, allow you to visit any area of the world at any time. Leading up to that point though, there is always a very specific linear path of progression leading you to the end.
If I need to get to point A to continue the story, do I need to dodge randomly generated spotlights and soldier patrols on the way there? Will areas no longer be designed around pre-determined soldier routes? Who knows. That's why we're discussing it here. Do you want an open world Metal Gear Solid? Or do you want a linear path like Metal Gear Solids of the past?
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It seems to me like Kojima wants Ground Zeroes to be the first of a "new era" of MGS games. What I mean is that he wants the stealth gameplay to evolve into something that resembles previous games, but takes on a new meaning of it's own. I can see how an open world would allow him to implement lots of new and interesting changes. I think we could see the familiar concepts of sneaking and detection go from being blatantly formulaic to something that feels much more organic and modern.
i'm not sure whether they will go full open world or not, but what I can tell you is that I trust Hideo and I will stand by whatever decision he goes with. that man is an artist, and I'm in need of some new art.
wasnt metal gear solid 3 semi open world ?
i mean at certain points you couldnt travel back at all but most of it you could
Actually that idea about going through an open world the size of liberty city sneaking around sounds flipping awesome.
Since I have not played the others it does not concern me, but it looks like this is the next step that Metal Gear needed to take. A sandbox is great for stealth games, just look at dishonored and assassins creed.
I can see positive outcomes for either side. A Metal Gear that's open world could innovate the series in an exciting way if executed properly. I understand it could turn lifelong fans away from the series that don't want to see Metal Gear fall into the sandbox genre. Some gamers like to follow a linear path that takes them throughout the story. I'm balancing one footed on a vertical stick about this topic. Most likely I'll play either way.
Hell, I'd settle for either. But, personally, I don't see anything wrong with an Open World Metal Gear. Worst case scenario, it flops and they know not to do it again.
Just remake the first one to come out on the wii U!!! and PS3
That would look awsome!
Open world Metal Gear??
I wouldnt like it.. tumps down!
It depends what type of open world we are talking about. Obviously an open world Metal Gear game the size of the GTA worlds wouldn't work out very well, but something to a smaller size would. Also, keep in mind that just because it's open world doesn't mean it HAS to be full of buildings. Think one very large area that is mostly empty with three or four large facilities and small patrols and checkpoints where you can find enemies in between. I understand how this is hard to picture without a verbal explanation, but in my head, I could see how it could work.
Hello Game Informer blogging community, and I'm a new blogger. I'm young but I've played quite a few games in my years on this planet. I have a mad passion for games so I subscribed to Game Informer when I got my PlayStation 3. Well, enough of the introduction and actually start blogging about the discussion at hand. The Metal Gear Solid franchise has had a great run with its usual formula for the games. The stealth action franchise has been very engaging with its story line and has always kept us glued onto what will happen next by letting the gamer play the game episode by episode. But if Metal Gear Solid Ground Zeroes turns into an open world game instead of staying on the usual game format the series has thrived with, it will spark some controversy within the gaming community. But don't take this jump as a way of Kojima and Konami telling us to piss off. Take it as if a chef were to edit his own recipe. Maybe making the new installment of the MGS franchise open world can probably give the series a new coat of paint. Or maybe this is a mistake Kojima has made. We don't know yet. Me, personally, I think it's a great turn for the series. But I still wouldn't mind bringing back what made me love the series in the beginning. Basically, this is either hit-or-miss for the series. So to conclude this blog fellow gamers, don't take this personally. Kojima is just experimenting. Even if this open world idea fails, they always have the next game to bring us back to MGS's roots.
If it continues to look as gorgeous as it does in the trailer I would definitely support it
hell yea! Who doesn't want a open world! It would be nice. A lot of stuff to hide in behind...sneak in the shadows oh *** I can't wait if it is gonna be a open world!
I hope I can hide in a cardboard box an open world my happy a$$ thru it in such a sneaky fashion
Well I will try to keep this short I personally think it will be pretty good. I'm not quite sure if the narrative will play out the smoothest, but I could definitely see this game still being much more immersive. I do believe that one open world will be much easier to connect to, compared to MGS4's jumping all over the place and being set in several different areas. I feel that was one MGS4's problems (I'm not complaining I actually like MGS4 quite a bit) was being set in a few too many completely different areas, it really kind of threw the flow off, and you didn't really spend that much time in each areas so you didn't become as connected to your surroundings as you did in previous MGS titles. I feel that is something very important in this genre, being connected to your surroundings, since that is what you have to do to survive, mind your surroundings. So one similar setting, with even more freedom to explore, and find new ways to complete your objectives in the best way possible, I think is a pretty good idea.
uh, yes please, I think it would be awesome to have to sneak around the world solving missions in the order you want, and doing side stuff to flesh out the story and find better equipment that alters gameplay. Bring back snake eater survival and flesh it out even more.
Honestly, no. What would be the point? How many adventure games are open world anyway. GTA Vice Cite and later? Jak & Daxter?
I'm willing to give it a chance. I loved each Metal Gear game that has been released thus far, i Don't think much will change with this one. (Yes, that includes the oft maligned Metal Gear Acid series. I know, I know, Card Battles? WTF? But i really liked it.)
I think for a series like Metal Gear Solid, an open world format wouldn't work too well. As much as I love open world games, I don't think that style would lend itself very well to the MGS series. I do, however, enjoy how they've done it in the past where you could go back to previously explored areas so you could find things you may have missed. I think that's what they should stick with.