The lights are on
The trailer for Metal Gear Solid: Ground Zeroes is impressive, but do we really want to play as Snake in an open world?
Obviously, we can't pass judgement on the game until we've been able to play it, nor can we make assumptions about the gameplay until we have seen more of it. That being said, when I see the phrase, "open world," I think of something close to Grand Theft Auto, and I don't think I want to sneak around something comparable in size to Liberty City. Alternatively, there is the argument that Metal Gear Solid 1, 2, and 3 are already open world. Each one of those games, after a certain point in the story, allow you to visit any area of the world at any time. Leading up to that point though, there is always a very specific linear path of progression leading you to the end.
If I need to get to point A to continue the story, do I need to dodge randomly generated spotlights and soldier patrols on the way there? Will areas no longer be designed around pre-determined soldier routes? Who knows. That's why we're discussing it here. Do you want an open world Metal Gear Solid? Or do you want a linear path like Metal Gear Solids of the past?
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
I think it's the most natural thing to do honestly. Stealth + open world makes a lot more realistic sense than action + openworld. I can't wait until open world delevopers figure out the perfect combination though, survival horror + open world!
The real question is: why not?
To be completely honest Ive never played any of the MGS titles (not the biggest stealth fan but i've enjoyed games like Deus Ex/Thief/anxiously awaiting Dishonored) but on the peculiarly relevant heels of planning to purchase the HD collection i discovered this announcement, the trailer nailing the pin in the coffin on my purchase. I'm definitely excited whenever i hear about "open worlds" in general as games such as Deus Ex have epitomized, enabling player choice permits unimaginable possibilities, varied routes and methods of completing objectives that are otherwise snuffed out by linear single checklist missions. In other words, although i have yet to play my new MGS collection, i believe making it "open world" will not only broaden the accessibility, reach of audience to those who aren't the biggest fans of stealth like me, but will so to innovate/advance the franchise, a goal i suspect that mister Kojima had in mind from the get go.
I'm not sure. It sounds good, but like you said, would you really want to sneak around a world the size of Liberty City? I don't believe I would. But if they could find a nice balance, I would definitley be game. I can really hope for that it is as good or better than the past games. I for one believe that they already have a solid recipe.(no pun intended) So why change it?
It never hurts to keep things fresh.
the idea could work
Should be another option not the main campaign
Metal Gear is my favorite franchise of all time, and I feel like this is just another step in the natural evolution of the series. As the games have gone on, they've continually opened it up more and more and given you new mechanics and tools to complete the mission. This seems to me the inevitable end to this path.
I would like an open-world Metal Gear solid game. I think it would be cool
Ya sure it will be good either way!
The MGS franchise isn't really known for evolving gameplay. Playing MGS 4 is basically like playing the first MGS without the overhead perspective. I just don't see them making a drastic change from semi linear to open world. I'd be really surprised if they did.
You'll be able to call in helicopters (not unlike in Peace Walker) for support OR extraction. You will also have the ability to take enemy vehicles (a la GTA, so, ya know, there's that). Sneaking will be a must, but I doubt there'll be many patrols outside of the actual bases themselves. My concern is that it doesn't end up being something like Mercenaries or Just Cause. Both are fine games, but their spirits are totally opposite to MGS.
I'm not opposed to them making an open world MGS but I just hope they do it right. MGS4 was probably one of the best games ever made in one the best video game series of all time. The Metal Gear series has always focused on the story, and the telling of the story through many cut scenes and I would hate to see them divert from this since it has worked great in the games of the past. We will just have to wait and see what direction they go with this game...it may be great...it may be a disaster.
Of course, an open world Metal Gear Solid is gonna be magnificent and masterful and beautiful environment graphics.
I absolutely want an open world MGS. Even though it seems like a massive change, they wouldn't make it a huge open world most likely, just have all the main areas where you go be connected and such. I don't even think it would seem that different either. I mean MGS3 for instance, although it was linear, it really felt like a big world that could have easily been done either the way it was or open world.
I want a Metal Gear Solid with Hideo Kojima at the helm...he has yet to go wrong with the series.