Switch Lights

The lights are on

What's Happening

Molyneux's Curiosity Experiment Delayed & Renamed

Update 2: Peter has settled on a name. He said on Twitter:

We have a new name for Curiosity. After hours of posting, collating office discussions, asking advice from the press the consensus is... Curiosity: What's in the Cube. Not what I voted for but ho hum. I wanted to call it 'Cube of Duty'.

------------------------------

Update: Looks like a delayed release isn't the only thing holding back Peter Molyneux's upcoming project. Turns out he's going to have to change its name, too.

Molyneux has tweeted that he can't use the name Curiosity because of NASA's Mars rover.

He says that 22 Cans is currently brainstorming a new name, but it's not known if this latest development is related to the delay itself.

[via CVG]

------------------------------

Original Story: Peter Molyneux's first post-Lionhead project with his new studio 22 Cans, entitled Curiosity, has been delayed slightly.

Curiosity unveiling has been now been moved back to September.

The social experiment, where players buy chisels of varying prices (including an extremely expensive diamond chisel) to tap on the same cube with a mystery prize inside for whomever registers the final tap, will be used for feedback on the psychology of social media usage that will be applied to the developers' first game.

For more on Curiosity, check out this previous story.

[via CVG]

Email the author , or follow on , and .

Comments
  • Looks cool.
  • Par for the course.

  • Don't open it!! It contains all the evil in the world!
  • Forty seven seconds of truth shrouded in wool with monocles declaring the rise of a new substance of insecurity and sand.
  • I used to like Peter Molyneux but I got sick of him telling us things that were going to be in Fable that never saw the light of day.
  • I've always been a fan of Peter Molyneux... over exaggerated claims and everything. I honestly am looking forward to whatever this thing is.

  • This is both an intriguing concept and a brilliant way for Molyneux to make money.

  • It's hard not to like Gaming's excentric uncle, Peter Molyneux.  If nothing else, he always has brilliant ideas.

  • I'm trying to remember where it was I had read that the goal of curiosity was not just to see how far people would go to be the one to reach the center but also how said person would spread the word and prove the legitimacy of their knowledge. THAT fascinates me far more, but that might just be those psychology classes from a few semesters ago chattering in the back of my head.

  • My affection for Molyneux went down the minute Lionhead closed down all support for 'The Movies Online' and instead focused soley on Fable. He can have his box, this fall is all about surviving the zombiepocolypse.

  • I have been a fan of Peter Molyneux in the fact that he has good game Idea's. But he is the man that has been known to lie non stop. He will claim stuff about his games the will never come true.....

  • "The social experiment, where players buy chisels of varying prices (including an extremely expensive diamond chisel) to tap on the same cube with a mystery prize inside for whomever registers the final tap..." "Social experiment," right. Good God, how gullible and stupid are people? This is simply a scam to get stupid people to fork over money for what? For some Cracker Jack virtual prize? I have completely written off Molyneux as nothing but a charlatan; a piss-poor carnival barker whose sole purpose is to lure suckers in on empty promises. He continually lies, he always fails to deliver on his "promises," and he deserves no respect from the gaming community any longer.
  • How Molyneux maintains the overall positive image he has is the only thing I'm curious about. He's up on a pedestal as a great creative mind within the industry... for Black and White and Fable? Both games have their place in history, but when I think of those games I think Lionhead Studios and the dozens of developers who brought the game to life rather than Peter and his chronic need for exhaustive exposition on design ideas... and promising all kinds of gameplay that never comes to fruition.

    Go for it, "bring the world together" Moly... present a group with a (digitized) mysterious box and (SPOILER) yes they're obviously are going to wonder what's inside. Genius social experiment.
  • Intriguing.

  • lame. Pay real money to tap on a cube and maybe find out what is inside. No I really don't care what is in your box. Guess I,m not the target audience.
  • kinda lame

  • This game will change the WORLD!!!

  • Undelivered promises and false advertising are my guesses for what shall be found within the cube.

1 2 3 Next