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2012 IndieCade Finalists Announced

500 submissions later, the finalists have been revealed for this year’s IndieCade. The developers will be on hand to showcase these games at IndieCade on Oct. 6-7th in Culver City, CA. For more information, check out the IndieCade website.

The following games made the cut:

A Closed World- MIT Gambit Game Lab

Analogue: A Hate Story – Christine Love

Armada D6-  Eric Zimmerman and John Sharp

Beat Sneak Bandit-  Simogo

Blindside- Aaron Rasmussen and Michael T. Astolfi

Bloop- Rusty  Moyhe

Botanicula- Amanita Designs

Cart Life- Richard Hofmeier

Chroma Shuffle- Sifteo                       

Contre Jour- Maksym  Hryniv

Dreams of Your Life – Alex Fleetwood

Dyad- RSBLSB

Find Me A Good One- Andy  Wallace

FTL: Faster Than Light- Subset Games

Gorogoa-  Jason  Roberts

Guacamelee-  Drinkbox Studios

Hidden in Plain Sight- Adam Spragg

Hit Me! -  Kaho Abe

Hokra- Ramiro  Corbetta

Interference –Nathalie Pozzi and Eric Zimmerman 

International Racing Squirrels- Playniac

Open Source- Super Soul

POP: Methodology – Robert Lach

Prom Week- Expressive Intelligence Studio

Qasir Al Wasat – Aduge Studio

Reality Ends Here- Jeff Watson and Simon Wiscombe, USC Game Innovation Lab          

Renga- wallFour         

Splice – Cipher Prime

Staccato- NYU Game Center 

Super Space _____- Digipen Singapore        

Tengami- Nyamyam

The Stanley Parable- Davey  Wreden           

Unmanned- Molleindustria      

Vornheim- Zak S.        

Wooden Sen'Sey- Upper Byte

yamove- Katherine  Isbister

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Comments
  • Guacamelee is one of the best game titles I've heard in years. I want to buy it on name alone. Makes me think of a food fight.
  • Well those sure are video games.
  • I never frickin win! EVER! MAN! Sighhhhhhhh.... What, just because, I DIDN'T ENTER THIS STUPID CONTEST, OR EVEN MAKE A GAME, MEANS I DON'T LIKE TO WIN STUFF?!?!

    I hate you contest people. I'm not gonna get over this for at least seven seconds or so.

  • To me, indie games seem to need an acquired taste. For one, the names are almost terribly vague and remind of me crappy mobile games (outside of Super Meat Boy and Fez). For another, they're almost always puzzle games. How many indie puzzle games does the world really need? Third, they're visuals are almost never interesting. They usually seem unpolished and either make me want to puke from all the colors in my face, or turn off the lights so I can see all the black.
  • Whoa!!!! This is legit.

  • Awesome! Good luck to all the indie game developers!

  • Indiecade sounds like a terrible name, but I can't think of a better one so there you go.

  • huh