The lights are on
Copernicus, the massively multiplayer online role-playing game from the now defunct 38 Studios, was planned as a free-to-play game.
In an interview with Boston Magazine, Curt Schilling, the founder of 38 Studios, said, "We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets. I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."
Schilling went on to say that while they were gathering investors at the end of 38 Studios' life, that fact that it was free-to-play was what made investors most excited to invest. Schilling said, “Most investors wanted nothing to do with subscription-based products, they were all on the social media, and free-to-play games as a means to revenue.”
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
This game looked amazing. It's really a shame it didn't work out.
Sounds like revisionist history
shame
Those are pretty high hopes for an unproven game. Still wish everyone who had job with 38 the best.
Hmm... Interesting...
I hope, he'll get a second chance to finish it.
I wish I could have played it.