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38 Studios' MMO Copernicus Was Planned As Free-To-Play

Copernicus, the massively multiplayer online role-playing game from the now defunct 38 Studios, was planned as a free-to-play game.

In an interview with Boston Magazine, Curt Schilling, the founder of 38 Studios, said, "We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets. I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

Schilling went on to say that while they were gathering investors at the end of 38 Studios' life, that fact that it was free-to-play was what made investors most excited to invest. Schilling said, “Most investors wanted nothing to do with subscription-based products, they were all on the social media, and free-to-play games as a means to revenue.”

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Comments
  • I'd love to see some financial statistics on free to play models. They obviously must be working, but seeing the revenues for TF2 or something like Super Monday Night Combat would be super interesting. (also, it's Curt, Kyle!)
  • Yeah, I was going to say, it's Curt not Kurt. -d
  • F2P is overrated. TF2 is the only F2P game that is appealing
  • This game looked amazing. It's really a shame it didn't work out.

  • World of Warcraft still shows that P2P is still popular and while i dont play it anymore i wouldnt choose to play a F2P game because i wouldnt enjoy having to possibly spend even more money then a subscription to get micro-transactions
  • Sounds like revisionist history

  • Seems a little like wishful thinking. I don't think the f2p model would really support a "hundred million dollar plus" MMO project. I'm disappointed the scenario had to play out with this, especially considering Kingdoms of Amalur was a pretty wonderful first game effort, but it seems Schilling kind of had his head in the clouds.
  • shame

  • Those are pretty high hopes for an unproven game. Still wish everyone who had job with 38 the best.

  • What kind of acid do you have to take to think that dumping 100 million dollars into a F2P MMO, with a completely new IP, in a disgustingly over-saturated market is a good idea?
  • I might half to play this when it comes out
  • Hmm... Interesting...

  • I dont play MMOs but I like the art style of this game
  • I hope, he'll get a second chance to finish it.

  • I come from Rhode Island so it is kinda funny hearing about 38 studios.
  • We need to stop talking about this game. It's too sad. Let's just send off Copernicus to unseen64, and archive it for the future, and move on. Let's remember, Epic Games saved a bunch of those guys and set out to establish Epic Baltimore. There's also Impossible Studios, who are ALSO working with Epic on Infinity Blade: Dungeons. Ex-38 Studios guys have already moved on, so we should too. And as gamers, let's all learn from this and support a few more original IP's from now on, huh? Call of Duty, Madden and Mass Effect have enough f ucking money.
  • Too many F2P games.
  • I wish I could have played it.

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