The lights are on
It's always a feel good story when indie games find commercial success. Dear Esther writer Dan Pinchbeck says the developer sold 250,000 copies of the game to date.
The studio notes on its blog the recent 50 percent off Steam sale boosted sales immensely. They sold 118,000 copies in just 48 hours. Dear Esther became profitable in its first six hours when going on sale back in February.
I got it for 75% off :)
I just bought my copy yesterday on Steam Summer Camp.
Well, Steam really makes indie important in their library, to the point I have plans to release via Steamworks a little project I've been working on for a while now.
God grief that's quite a double leap in sales there...
I just bought it from the Steam sale and beat it today. I was expecting something very artsy but what I got was only slightly artsy.
I can't say I enjoyed it. I hated the first 20 minutes. Quit, read its only an hour then went back and beat it. It's actually a 40 minute game. I would have been PISSED at $10 or whatever the full price was but for 2.50 I guess I'm satisfied.
The caves are neat at first and the ending cutscene was a breath of fresh air because your movement is FINALLY not on the molasses level. But most of the game is not fun and the voiceovers aren't frequent enough. The opening levels of any Max Payne or Alan Wake has more dialogue than this entire "game" and I was expecting that to be the selling point.
Anyway...it is what it is but I'm happy the developers are seeing more profit and attention as time goes on. It could have been waaaaay better but at 40 min. I got just enough to not be completely disappointed.
Good for them!
Good for them. The game still trash. Wouldn't even pirate.
I can get what this 'game' was trying to do, but the truth is that there are already games that have much better narrative; better yet, those games do it through exciting and challanging puzzles and adventures instead of a randomized voice over.
I did not enjoy the experience, it never really goes anywhere and I ended up enjoying the little graphical tricks more than the arty-farty voice overs.
At first I didn't care for this game. I had been playing a zombie game -- Arma Day Z, so I was expecting that I was going to get jumped at any moment. When I finally got it through my head that that wasn't going to happen, I just enjoyed the ride. It was a nice quiet journey and a nice break from zombie survival. It was a pleasant break.
Bought it for 75% off. Not usually a fan of artsy stuff, but Bastion had me feeling good about it.
No way it's worth more than a buck, but at least I got the soundtrack so it's not a total waste. The story was stupid and predictable, though the vistas were nice, until you realize that if you want pretty scenery you can go take a look at some National Geographic photos.
Wouldn't recommend unless you absolutely love poetry and endings that 'make you think' by "virtue" of not having a real ending.
Its always nice seeing some indie developers do well in this gaming market where there is heavy focus on AAA games
Going to knock that sales number up one more now with a hectic bout of conventions and moving out of the way. Love story based games. Absolutely LOVE.