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LucasArts Creative Director Quits

Update: Hocking has joined Valve Software. He gave no indication what project he's working on.

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LucasArts creative director Clint Hocking announced he left his position at the company. He joined LucasArts after leaving Ubisoft in May 2010.

"I recently left my job at LucasArts and am moving on to something new," Hocking said on his blog. "Unlike last time, I already have something lined up and I am currently in the process of dealing with the living hell of relocation."

He spent the last two years working on an unannounced project for LucasArts. His time at Ubisoft lasted 9 years where he served as game director on the original Splinter Cell and creative director on Splinter Cell: Chaos Theory and  Far Cry 2.

[Source: Clicknothing.com]

Comments
  • i wonder what that project was, many 1313 or (this would crush my soul) battlefront 3 i know thats not developed by lucas arts but maybe they where trying to do it without another studio?
  • Heheh... Fry Cry 2.

    That's the one where you eat until you cry, right? Or was that Morgan Spurlock...

    -edit, aw, it already got changed. I didn't get enough time to enjoy the concept of a deep-fry game.
  • So let me get this straight; he held the position of creative director at LucasArts and Ubisoft?
  • Pretty brief, 2 years does contribute well to a game's development, though. Also, Fry Cry 2? Someone is hungry, haha.

    Edit: Whoops, it got corrected.
  • Hard to  be creative in such an established franchise

  • Well good luck to him. I hope he made the right move for himself.
  • I've been disappointed in LucasArts ever since they cancelled that amazing looking Indiana Jones game for 360 and PS3 a few years ago :/
  • Lucasarts is still around?
  • They need to do better than the force unleashed games. Maybe it is hard to bring fresh ideas to Lucas arts.

  • I'd leave too if I worked for a studio that struggles to put out decent games.
  • I wonder if it was Battlefront 3.

  • Never was a fan of LucasArts games and it seems like they're falling behind a bit.  

  • I don't understand what the deal is with LucasArts. I mean they can secure rights to two of the greatest franchises of all time, that have massive appeal and near unlimited direction in terms of creative development. Some of the best creative minds in entertainment are under the Lucas umbrella and for whatever reason they cannot take the bull by the horns and start being a force within this industry. It is mind-boggling for me. I mean we are not talking about some indie start-up. There are resources in the parent corporation. Build a kick-ass engine, bring in some of the industries best talent and start pumping out games people will be tripping over themselves to play. I mean they have the potential to be a player in nearly every genre. What the !@#$ are they waiting for. Let's go George...get it done!
  • Good. Perhaps they can get someone in there who actually cares about Star Wars.
  • If what I have heard about the lucasarts team is true this might be a good thing...might be.

  • I wonder what projects he was working on and with him only being there two years I wonder if he even got one finished.

  • LucasArts needs to get themselves together. Fans are craving a sequel to Republic Commando and Battlefront. Online shooters are more popular than ever. This is the perfect time to release them, yet they don't. 1313 does look pretty great, but then again they've only released a few minutes of gameplay and not many details.
  • The real star wars fans are waiting for a new kotor and a new jedi knight the more casual players for battlefront and republic commando why do they keep making games that none of us are waiting for..?
  • (Sigh). The Star Wars universe is already messed up and then this happens. I hope that 1313 is turned into trash because of this. It might be the sole thing that might get Star Wars some respect again. I don't blame Hocking, though.

  • LucasArts is collapsing and are giving us crappy games nobody cares about.... great

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