The lights are on
Activision confirmed there have been significant layoffs at Vancouver-based Radical Entertainment, the studio behind the Prototype franchise, and said it will no longer develop games for the publisher.
"Radical is a very talented studio and has been a great partner to Activision," a spokesperson told Game Informer. "Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience.
"Following an exploration of a wide range of options, it was determined that closing Radical Entertainment as a creative entity was the only option."
This decision means that Radical will not be independently developing any games going forward. There will, however, be some employees who will remain working for the company on other Activision Publishing projects, according to the publisher.
Activision clarified saying the studio is not shutting down entirely at this time. "We met with the team and are currently exploring various options for the future of the studio including a potential sale of the business,"
the spokesperson added.
"Our preference would be to keep the team together, however, it is too early to say anything further at this time."
Prototype 2 was released in April 2012. Radical Entertainment also released Scarface: The World Is Yours in 2006 and The Incredible Hulk: Ultimate Destruction in 2005.
The developer employed around 90 people.
Correction: This story incorrectly stated Activision was closing Radical Entertainment. As of now, it will remain open, but in a much smaller capacity.
Well this is crap!
Shame to hear of another closing. At least this one isn't as messy as 38 studios. Best of luck to the all the developers
This doesn't just suck, it looks like complete stupidity. Radical's responsible, in the past ten years, for some pretty good games that received fairly good reviews. Both Prototype games aren't really an exception, receiving moderately high reviews and being genuine fun if not critical favorites. Prototype 2 even topped sales charts in April. Even considering that April was a horrifically slow month for games, it says something, and it doesn't help that Radical's own publisher put the game out a month before they put out Diablo III, arguably the gaming event of the year.
This just goes to show that Activision thinks doing a good job just isn't enough. You shouldn't have to sell a million copies to support a 90 person team.
so whos making prototype 3?mmmmh
I hope the devs are able to find new jobs, it's sad to hear people lose their kobs.
Of course having them develop a new game is out of the question. Activision doesn't have enough money for that. Lets just fire everyone and call it a day.
"...some employees who will remain working for the company on other Activision Publishing projects"
So what are they going to help work on COD games? A fate worse then death
what? why? didn't prototype 2 sell decent?
This sucks, i really enjoyed prototype 2
Didn't sell like CoD well then give it the axe.
seriously the only way games are gonna get made anymore is through kickstarters.
Another company being cannibalized by Activision...
It's amazing that games get made at all considering the treatment of employees by developers has once a title has finished it's time in the sun.
I am wishing a steady transition between work for all employees that have been affected by this.
P.S. Prototype 2 freaking rocks!
That's pretty sad. Prototype 2 was great.