The lights are on
Shane Acker the director of the film 9 is teaming up with Brown Bag Films and Valve to create his next film, Deep.
Brown Bag Films is best known for creating short films and children's animated television programs, and Valve is known as the company that adamantly refuses to make a game every body wants (Half-Life 3).
Deep is a post-World War III, post-apocalyptic, underwater adventure film being directed by Acker, and Valve's Source engine has been licensed to assist with animation.
"Valve's tools and technologies, based on its Source game engine, allow Acker and Brown Bag real-time rendering, and editing, simplified character animation." Working with the Source engine also allows for an easy transition to a video game based on the movie and Brown Bag is also looking at Steam as a possible distribution method for the film. Indie Game The Movie will be distributed on Steam, so it's certainly not out of the question.
The film is currently in pre-production, so I doubt we will hear any more details soon.
[via Kotaku and Chicago Tribune]
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
It better be connected to Half Life!
This movie sounds kinda stupid. And don't start hating on me because of Valve, they're only letting them use their Source engine. They're not actually involved in the movie.
And 9 kinda sucked, it didn't devote enough time to make us care about the characters it just pushed them along through the story until they died or the movie ended.
OmG Please someone start using STEAM to distribute movies- would benefit me greatly with the project I am working on! But I can see why they also go with Source, its probably hella lot cheaper than Autodesk (would of thought they still be modelling in autodesks stuff maybe zbrush)
But I would love A Half life 3 movie tbh-but be great if STEAM starts distributing movies.
sounds interesting. I liked 9.
ok good luck
Funny way of introducing Valve.
aww, no 9 sequel? :(
3studiosXhalf life 3=9\3=3 as in WW3
I'm calling it now, HL3 teaser after the credits.
Very interesting. I remember Ninja Theory said they were originally pitching Enslaved to movie studios before making it a game. They were convinced that you could MASSIVELY bring down production costs associated with CGI films by using real-time renderers like Game Engines, and showed them their tweaked Unreal 3 engine to prove it. Now, obviously no studio bit, and they ended up making a game instead - an AMAZING game - but they're trying to prove a point.
And seeing so many games this year at E3 running on current gen tech, and utilizing real actors and the same performance capture rigs that films like John Carter use, it's pretty astounding how close our real-time machines can get to making feature length quality visuals. Beyond: Two Souls is probably the best example of that, but of course Naughty Dog is well known for using performance capture, Ninja Theory had DmC: Devil May Cry, Ubi Soft had Splinter Cell, etc.
It was only a matter of time before someone went looking at game engines to make a CG movie. And I'd imagine a guy like Shane Acker - far from a behemoth like Pixar - would want to make an animated movie as cheaply and efficiently as possible. No wonder he went to Source; I can only imagine the tweaks they made in their animation software over the years, just to accommodate the wonderful stuff they did for Portal 2 and Team Fortress 2.
I'm intrigued to see what it will pump out on a theatrical scale.
the movie 9 was... interesting. i was more intrigued by the art direction than the actual movie... which felt flat to me.
Anything Newell touches is golden.
source is like frank's red hot sauce......they put that Sh*t on everything.....damn valve seems to be busy with everything except what us fans really want....quit procrastinating on my half-life 3 and blow my mind already!
I was a bit disappointed with 9 to be honest. The visuals were great, but it was just a lot of action sequences and Elijah Wood.