The lights are on
After leaving Infinity Ward to start his own game company Robotoki, former creative strategist Robert Bowling is looking to explore the greatest threat in a zombie apocalypse with his team’s first project: Human Element.
In a new interview with Game Informer, Bowling says the core objective behind Human Element is survival. “Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive," he said.
Human Element ‘s character creation system allows players to choose between three different character classes, Action, Intelligence, and Stealth, and three different identities, Survive Alone, Survive with a Partner, and Survive with a Young Child.
“How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level.”
Human Element is slated for release on next-generation consoles, PC, mobile, and tablets in 2015.
Our 4-page feature with Bowling in our upcoming July issue provides more details on Human Element, including five additional pieces of key art. It starts hitting subscribers next week.
Looks interesting. Wonder what this game is going to have that all the other zombie games don't.
Thank you Robert.
Wow!!! I cant beleive how most people in here think that because Bowling did the COD games then the Zombie game must be FPS. Thats so single minded its embarssing. I'm sure that Bowling has creative power in his brain for more than just FPS games. I'm looking forward to it....even three years later. Cool thing is, we kind of have an idea on the next gen consoles.
Damn. Can't wait to hear more about this one.
I just had to pop in and say this after reading the interview--one of the creepiest interviews I've read. I know you can't read someone's tone, but Bowling seemed so cold, almost like he was reading from a script or something. I still like the idea for the game (even though there's literally no information on what kind of gameplay we'll see), I just thought the article was a little off-putting. I'm probably just crazy.