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Your First Look At Forza Horizon

Microsoft has revealed the first screenshot and box art for Forza Horizon, due out sometime this coming fall.

It will likely be part of Microsoft's E3 press conference, so we'll hopefully hear more then. Thoughts so far?

[Source: ForzaMotorsport.net]

Comments
  • The screenshot looks nice
  • I will most likely buy this since I didn't buy Forza Motorsport 4. I'm curious to know why this isn't title Forza Motorsport 5. What makes this different from the numbered titles?
  • Yay. That was my tip.
  • I'm digging the new viper look but not a fan of the box art.

  • Love Forza....hate the Viper, always have.
  • not liking the box art to this at all. The magenta logo box mixed with the yellow Viper is a little too close to pure CMYK for my taste. I'm sure the game will be great though
  • My thoughts?: a seafood enchilada actually. (but the game does look sweet)

  • New Viper is SICK!  Not a fan of the cover art.

  • The big pink box that says horizon is redick. I would like to know what is diffrent about this compared to the last title.
  • I don't know what it is, but I really dislike the cases for 360 games. They just seem big, flimsy and ugly. Reminds me of my ex.
  • Ugh that box art looks awful.

  • so what is this game about? Is it more of a need for speed type game? Is an open world type game like midnight club? Is it a racing sim like last years forza? What the hell is this game? Anyone know? Because i am confused...

  • Looks like someone opened up InDesign and spent like 3 minutes on the box logo.

  • Really a dodge of all cars and it's something they don't even make any more trying to be classy like the European Cars Plllllease sorry usa you have no classy cars at all
  • the jacket is ugly and the logo as well...now i like the idea of free roaming racing. now if turn10 can make us a new pgr and rallisport challenge, i will be in heaven.

  • That's a pretty lame lookin box.

  • Looks dumb. They could have done a much better job.

  • Is this one arcadey? Have they finally decided to make a racer with good controls and lighter, more responsive cars? There's a MASSIVE void in that area since Criterion is letting Burnout rest, y'know. Even games like Split/Second, Need for Speed and Ridge Racer Unbounded have "heavy" cars and are ruled too much by real physics models, instead of letting players swing cars wildly around cars at unbelievable, Pod Racer-esque speeds like they're in Mario Kart or something... Man, I miss Burnout.
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