The lights are on
BioShock Infinite was surely going to be one of the buzzed-about games of E3, but unfortunately, not only will the game not be at the convention, but it's being delayed as well.
The game is being pushed out of 2012 and into 2013. February 26 to be exact. Furthermore, the title won't be shown at events like E3 or Gamescom in Germany.
The following message hit our inboxes this morning:
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
The previous October date just felt too good to be true.
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Completely fine with the extra waiting, the last quarter of this year was already brimming with games I wanted to play more, so now when it comes around i can give it the time it deserves (hopefully)
glad I held off pre-ordering it for now. I hate having a preorder that's too far in the future
Don't fail me now Ken!
silver tongued DEMON
If they need more time to perfect the game, I'm fine with that.
No surprises here.
When Ken Levine says something, it does make me feel better. Honestly.
Not gonna lie, I am now sad.
Any other game or developer, and I probably would have been pissed. Take your time Ken.
Do all delayed games end in disaster?
I love how he compares it to the original's development. The golf swing reference made me. Mr. Levine, we know you're a perfectionist, take as much time as you need. GI is going to give this game their first 11 outta 10. I haven't been this excited for a game since Wind Waker.
Now i have $60 to spend on a game was going skip out on.
I bet Take Two and GTA V have something to do with this. Take Two owns both 2K Games and Rockstar Studios.
The October release schedule was already packed, with only October 9th free of any AAA releases. I am sure they didn't want to put GTA V out there just 1 week before Bioshock Infinite releases. I bet you anything we hear an October 16th release date for GTA V at E3, taking the place of Infinite.
Not trying to knock Irrational or Levine but I feel like game delays are the result of poor management.
Very smart decision to hold back from E3 so they can focus on development...more studios should take more time to polish (if they can afford to!!!!).
Levine sounds absolutely brilliant. Oh, I'm still mad at the guy for the the delay though lol