The lights are on
There is a place in the market for both single player experiences and massively multiplayer online titles. However, not every gamer wants to play both types of games.
This week we announced our June cover, which details ZeniMax’s new Elder Scrolls Online MMO. A lot of people are excited to see how the Elder Scrolls experience transfers to the MMO space. But many others would rather just see another single player experience in its place.
Where do you stand? Are you happy that Elder Scrolls Online is being made? A lot of people didn’t like the idea of turning Warcraft of Final Fantasy into MMOs, but once World of Warcraft and Final Fantasy XI were released they had an important impact on the MMO market. If you don’t like the idea of turning existing properties into MMOs, Why not? Developing MMOs is hard and takes a lot of work. If Elder Scrolls Online fails, it will cost ZeniMax a lot of money and tarnish the Elder Scrolls name. What should companies who want to break into the MMO market do instead?
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Do Mods count? Because GTA Sanandreas has Basically gone MMO With the Awesome MultiTheftAuto MOD. Too bad It's a pain trying to find a version 1 DVD of the game that you can mod....
"Warcraft of Final Fantasy into MMOs" Should be "or".
Single player Elder Scroll game with Dark Souls co-op/multi-player experience (also include a stable PvP format). That, for me, would be a Elder Scrolls multi-player TES game i want.
I think it has the potential to be awesome if they do it right. I have faith in Bethesda, but I just hope it doesn't turn out like every other mmo in existence.
Citing FF11 as a positive is interesting...
MMOs, do not want. Especially when built to shoehorn something that has a fanbase from another genre into paying a monthly subscription. Devious business practice.
I think that, in order for a franchise to make an MMO, it needs to have a large universe to explore, which TES most certainly has.
The problem is that, from what I've seen and heard so far, the TES feel is completely lost. It looks like WoW and sounds like it plays very similarly, and that ruins the whole prospect, IMO.
Personally, I've always been a proponent of the single-player experience. It's the most personal for the player and companies usually end up making them better in the end. Multi-player alongside it and alongside it only is never bad, but I've never found an MMO game I love. Just too many fees and stupid server problems.
Elder Scrolls always felt like a single player MMO. So it's really not a huge jump here. As for other games going MMO...sometimes it doesn't work out so well. Mostly it's just companies that have no experience in making an MMO that get in over their head.
I, personally, despise the idea of MMO's. I just want my single-player game and nothing else, I don't want to be penalized for wanting a single-player game. If this MMO could double as an offline, single-playing game, then that would be just fine in my eyes. But, I feel disgusted that there will be an Elder Scrolls MMO now. Just another game I will hear about and never play, such a waste of paper GI, such a waste.
I honestly think that Bethesda and ZeniMax could pull it off. I mean, lots of other people don't like franchises being made into MMOs, but I think BioWare handled The Old Republic pretty well.
I'm fine as long as the company is able to pull off the game while remaining true to the franchise and has a cheap monthly fee (one can hope). I played SWTOR after playing both KOTORs and it still felt like KOTOR despite it being an MMO. Elder Scrolls has enough lore to be an MMO.
I don't play MMOs. I don't prefer to play with other people, and I refuse to pay a monthly fee for just one game. I like to play a lot of different games. I can't commit to an MMO. I just like to play single player. But that's just me. I appreciate that there are other people out there that love their MMOs just as much as I love my single player experience. We gamers are a diverse group and demand much from game devs.
What should they do instead of an MMO? Maybe a really cool intereactive iOS game or game guide that compliments the main franchise. An idea for an RPG, in the complementing iOS, maybe you can cook food, create potions, craft items, and that kind of stuff on the go and have them ready when you get home to play the main game. That would add another level of interactivity and depth to the game. You can do some of the more tedious elements of an RPG on your iOS.
I don't think it's a good idea at all. I know that I'm not interested in an MMO and plenty of people I know only care for the single player experience of games similar to The Elder Scrolls series. I'm sure there are plenty of fans that will play it but I doubt it will have 10 million a month like WoW. I see it as the next ToR honestly. A good idea that people will love for a few months until they go back to WoW.
After spending a little over a year playng SW:G and a little over a year and a half with WoW I spent an entire summer trying as many MMO's as I could through the different 7 or 10 day free trials. I played everything from EVE to Champions to D&D online, etc. etc. All I can say is that wile the two super heroe games were each fun in their own way I realised that every MMO is just an endless grindfest. My experience is that when people play an MMO that's pretty much all they play or play it 90% of the time they play games. After all, they're paying a subscription so why waste that money by playing something else? Since people put all this time into MMO's they hit end content pretty quickly, quicker than most devs plan on and that's where all the problems with new MMO's come from: lack of end game content. WoW handles this better than any MMO I've played and add to that their near endless updates and you get a relatively bug free game that will never end. Other companies try to do something new and different but they all end up hitting the end game wall and they all end up with the exact same "go here, kill xx amount of yy and come back......repeat until your levelcapped. TES will most likely fall into the same boat.
And even though a different team will be working on it I have a strong feeling that single player Elder Scroll games are going to suffer terribly because of this MMO, which is going to face an uphill battle right from the start. How many fantasy MMO's can the world support? And how many fantasy MMO's have come and gone? Please keep the Elder Scrolls massively single-player, I know times are tough and all that MMO subscription money looks good, but for once can't a game company just do its fans a solid?
I've bought and played through Oblivion and Skyrim but I will not be getting this game.
I think the biggest reason I'm almost never a fan of established franchises going MMO stems from how they adapt what they have to an MMO system. Most of the ones I'm familiar with tend to adopt the widely accepted MMO game play model (read: WoW), and slap a different coat of paint over it. However, no matter what minor changes are made, it still plays almost exactly the same: meaning it doesn't feel like the franchise it's based off of. ToR tried to do something different, by bringing storytelling to the MMO sphere, and I think they were relatively successful in that regard, but in almost every other respect if felt like decade old mechanics.
I am remaining skeptical in regards to TESO, because I don't know if they'll be able to keep the same feeling that the previous entries brought to the table.