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Reader Discussion: How Do You Feel About Existing Franchises Turning MMO?

There is a place in the market for both single player experiences and massively multiplayer online titles. However, not every gamer wants to play both types of games.

This week we announced our June cover, which details ZeniMax’s new Elder Scrolls Online MMO. A lot of people are excited to see how the Elder Scrolls experience transfers to the MMO space. But many others would rather just see another single player experience in its place.

Where do you stand? Are you happy that Elder Scrolls Online is being made? A lot of people didn’t like the idea of turning Warcraft of Final Fantasy into MMOs, but once World of Warcraft and Final Fantasy XI were released they had an important impact on the MMO market. If you don’t like the idea of turning existing properties into MMOs, Why not? Developing MMOs is hard and takes a lot of work. If Elder Scrolls Online fails, it will cost ZeniMax a lot of money and tarnish the Elder Scrolls name. What should companies who want to break into the MMO market do instead?

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Comments
  • Pokemon MMO.

  • I think alot of people would rather work together in coop against  the game or AI than in Deathmatches or PVP. I'm hoping, even tho Im getting an Alienware system, that the next consoles will be able to embrace MMOs more.

  • To me, I think the Elder Scrolls MMO would be like skyrim, but a bit scaled down to allow multiplayer capability.

  • I would prefer a CO-OP Elder Scrolls game....not a MMO. I want to be able to play with a friend but not have the bland combat of 99.9% of MMO's.
  • its werid i  hate it when a seris goes mmo and dosent make non-mmo games im fine with them making mmo and branching out from the main formula just ehat about the non-mmo players

  • Leave well enough alone.If your gonna put a MMO out there based off a beloved franchise,then it better be darn good!It better separate itself from the rest of the mediocre MMOs that are floating out there..

  • They should be considered an entirely new branch of the lore. Just as games like Halo Wars isn't necessarily included in the "Halo" genre. It's nice to expand a new game type into an already existing franchise, but it should be treated as an entirely different entity.

  • I don't know.  I'm not a huge MMO fan.  I guess there are some that might be pretty fun to play (I REALLY want to play Star Wars The Old Republic!), but there are many others where I say "pass".  

    When it comes to Elder Scrolls, my opinion is this: I think it's a big, fat waste of time.  I am just not impressed.  I would much rather have Bethesda use their time to make some awesome DLCs for Skyrim and work on TES VI.  But, again, that's just my opinion on the matter.

    As long as this doesn't affect them making the single player games, I'll be happy, but if this does, then I will be very unhappy.

  • The one flaw with mmo's that will never be fixed, no matter how much money they vomit on games it will still involve people. Lots of them. Usually aggressive, ignorant children, and that will ruin anything they try for everyone else.

    I also question how truly interested bethesda are in the mmo market. They've spent all these years getting better and better at making wonderful single player games - attracting people that want to work on great single player rpg's... just don't understand it.

  • I don't really care for it, honestly - I'm not going to pay for an MMO because I'm not willing to put the time and money in for something so temporary.  I don't need the addiction.

  • well, the first problem i see with all these titles going to mmo, is they all start off with a $15 a month tag. this is ok for one or two mmo's for most players, but if there's 15 great mmo's out there, thats 13 that suffer because most people cant afford to play them all.

    the second problem is the cookie cutter alot of titles turned mmo turn to. they all use action bars with global cool down and some kind of spell rotation. they all feel like big pretty rooms or maps with way to many mob's they want you to kill x-amount of for experiance to lvl.

    my third complaint, is how flat all of these mmo's feel. most of them let you run around and environment, and jump around, heck some even fly! however, you can never climb things like assassins creed. most of the tall buildings around are empty shell's with no purpose but to take up space. at least with games like skyrim and assassins creed, and even kingdoms of amalur, the environment feels very three dimensional by comparison. you can climb mountains, buildings, objoects, hop across roofs of buildings you can actually enter with people and things inside.

    in conclusion, i feel titles turning into mmo's more often then not is a BAD idea =/

  • I obviously didn't expect a REAL elder scrolls game any time soon (more likely Fallout 4).  However, a good series that decides to make an MMO feels like a stab in the back and a money grab.  I know I'm about to sound like a jerk, and maybe its the rum in me, but I kind of hope this fails.  

  • I prefer a single-player game over an MMO anytime (also most MP games). Also with most MMOs you get a skeleton game and you have to pay for membership to get the whole experience. But... we'll see how this works out.
  • After seeing the info Kotaku has on it (I.E.: it's nothing like any of the other TES games and is more like Amalur), I'd say it's a bad thing.

  • After seeing the info Kotaku has on it (I.E.: it's nothing like any of the other TES games and is more like Amalur), I'd say it's a bad thing.

  • Some non-MMO franchises feel like they are meant to be MMO's, such as Kingdoms of Amalur.

    Some non-MMO franchises are not meant to be MMO's, such as KOTOR and...the Elder Scrolls.

    I am an avid MMORPG fan and a big Elder Scrolls fan, but everything I am hearing about TESO does not interest me.

    There are a few really glaring things that turn me off. The lack of real time combat the setup of the combat mechanics sound very un-Elder Scroll-esque and MMO standard. Having classses removes the freedom of character development that has always been a staple of the Elder Scrolls series. No immersive first person experience is also a downer, I ALWAYS played the Elder Scrolls games in first person. The early visuals leaked look very fantasy MMO-generic.

    When I first heard the rumors of the anouncement of the Elder Scrolls MMO I wasn't expecting it to end up being something that captured the essence of the Elder Scrolls games (for me) in an MMO, just another fantasy MMO with the Elder Scrolls name on it.
  • This is a really dumb article gameinformer and thats the first time i had to mention it. Their single player experiences are not going to end because of this MMO and they recently gave us Skyrim.

  • Clearly, this post is supposed to be referring to how a lot of fans are disappointed by the announcement of this game. Moreover, it appears as though GI thinks the fans are upset because they don't like the idea of an Elder Scrolls MMO. This is incorrect. Fans are disappointed by this announcement because the game mechanics are so disconnected from any other TES title, that this is unrecognizable as an Elder Scrolls game.

    Hotbar combat? Classes? Experience points? No radiant AI?

    ...yeah, f#!k this s$@t

  • I honestly don't like elder scrolls that much, bores me. no offense, I bought skyrim and they did a fantastic job w/ the game and its a marvel, but... I got bored. Odd enough, I really enjoyed Kingdoms of Amular : Reckoning.

    On point, I can see how it can be an MMO. Though, what would you change? Make boss fights bigger and tougher so multiple people would have to fight them in parties, make dungeons tougher, and add at trade system?

    I'll remain skeptical, only MMO I respect at the moment is Guild Wars.

  • They are just setting themselves up to fall, big time too. I just think its just a waste of time to make something so much like wow just to watch it fail. Just stick to what you know and no problem, and I mean all you other people out there wondering if we should do one to.