Switch Lights

The lights are on

Reader Discussion: How Do You Feel About Existing Franchises Turning MMO?

There is a place in the market for both single player experiences and massively multiplayer online titles. However, not every gamer wants to play both types of games.

This week we announced our June cover, which details ZeniMax’s new Elder Scrolls Online MMO. A lot of people are excited to see how the Elder Scrolls experience transfers to the MMO space. But many others would rather just see another single player experience in its place.

Where do you stand? Are you happy that Elder Scrolls Online is being made? A lot of people didn’t like the idea of turning Warcraft of Final Fantasy into MMOs, but once World of Warcraft and Final Fantasy XI were released they had an important impact on the MMO market. If you don’t like the idea of turning existing properties into MMOs, Why not? Developing MMOs is hard and takes a lot of work. If Elder Scrolls Online fails, it will cost ZeniMax a lot of money and tarnish the Elder Scrolls name. What should companies who want to break into the MMO market do instead?

Email the author , or follow on , , , and .

Comments
  • Honestly, i'm not too thrilled. I mean, sure, an MMO would open up the   market and present new opportunities for the franchise, but i think that if a game starts single player, keep it single player, and if it starts MMO, keep it MMO. The only exception i can think of is Star Wars, but that started off as movies, not games. So, idk if i will be picking up the Elder Scrolls MMO. Honestly i would have preferred Fallout 4 or Elder Scrolls VI from Bethesda.

  • Wow, you guys really need to update your stock images folder. I've seen that picture on at least 10 articles. Anyway I'm not much of an MMO person, but as for the TES MMO I think it was inevitable so it doesn't really seem like a cheap cash in to me.

  • The Elder Scrolls Online is being created by Zenimax Online. Todd Howard and BGS aren't involved. This will not affect Fallout 4 or TES: VI in the slightest. I don't understand why people are furious. If TESO doesn't seem cool to you, keep playing Skyrim and wait for Dawnguard.

  • It feels like a cash-in to me

  • The game needs to be good. Not talking about graphics, or plot, or storytelling. The actual "game" part of the game needs to be well done. The mechanics of the game characters, interclass gameplay between two types of players needs to work. Things like animation continuity, the transition from landing a jump to running, your character's foot actually looking physically attached to the ground, the movement and ability of the player to turn themselves in exactly the direction they want to go needs to work. The draw distance now interfering with gameplay and having to make you watch *** pop-in because the game can't render anything properly while it hitches your game to compensate. Making the game worth playing more than once through, making the world, the things you can do in it, not feel disjointed, not feel like an e-sport, not be infinitely measured into oblivion as to demean the whole invented purpose behind doing it, all this needs to work.

    The biggest thing though, is that it can't be ridden with bugs. It just can't. I've been burned by Elder Scrolls games and their *** execution enough times to know as a fact I will not pick this game up on launch. For some reason, people give ES a pass on consoles and PC when they're singleplayer games ridden with bugs that somehow worm their way into peoples' delusional side of the brain and become endearing. Zenimax needs to not ship a broken product. It needs to ship complete, something that is done, can stand by itself and accomplish it's vision. It cannot be a polished platform meant to be built on after people buy it.

  • I don't mind, there's always room for trying new things in video games. As long as the MMO does not replace the original franchise(that is; without the dev team concentrating on the MMO instead of the original game), I see no problem in it. Play it if you want, don't play it if you don't like it, it's simple as that.

  • i don't particularly like it  but i did love ffxi at one point too  altho its more of a spinoff title imo that numbered  but thats a different arguement...  and i think it didn't bother me cause it was turn based game before not real timey hack n slash persay ..  its the gameplay that i don'tlike the idea of it turning for in elder scrolls case

  • Absolutely hate it because I feel MMO's are simply a Skinner Box designed to squeeze money out of fans, not create a unique and fun gaming experience. Honestly, I have a hard time even calling something that makes you grind, like an MMO, does a game.

  • disappointment.

  • While I, as a huge fan of Elder Scrolls, would certainly love for ZeniMax to be focusing on helping Bethesda to bring us Skyrim DLC or start early pre-production work on the next-gen iteration of Elder Scrolls, it just makes sense from a monetary standpoint. If the game turns out to be good then the studio will make boatloads, simply because the subscription model can't be beaten as long as the developer can get enough players hooked (Exactly how much money does WoW make yearly?).

    In terms of Final Fantasy, I've never understood why they would make official numbered entries in the series into MMO's. Why not call them Final Fantasy Online? It just sucks from a completionist perspective, since I will never be able to say I've beaten all of the games in the standard series, spinoffs notwithstanding. And that is what I consider it to be, a spinoff. Just as ZeniMax isn't calling their game "The Elder Scrolls VI: Online," it is simply a title that exists in this universe but is separate from the numbered titles.

    I know that Final Fantasy is different from TES in that each non-direct sequel takes place in a totally different setting with different characters and stuff whereas TES is happening in the same world only years apart. It's just a personal annoyance I've had ever since FFXI released, and was only made worse when FFXIV was released and tanked like it did.

    My point, in any case, is that I think it's fine for developers to make spinoff MMO titles out of existing properties, so long as they make sure to distinguish them from the main, or what one might call "standard," entries in some way.
  • I usually don't like it as it basically kills any chance of a single player story continuing. Elder Scrolls it can be worked around by being set before or long after.

  • I really don't like the idea. It's annoying to feel like I am missing out on a part of a franchise I love just because I don't want to pay a monthly subscription or play one game for months or years.

  • I suppose a great thing to consider is if a franchise has good lore and is it interesting enough that I and others would want to party together and explore the world laid out before us. In my opinion what has changed from back then going into current times is that now we have a lot more free to play MMOs which have copied much of the WOW formula but I don't have to worry about a subscription model in free to play games while I'm constantly grinding or completing generic and oftentimes dull quests. I got SWTOR like many others did hoping to have a great star wars experience which for the most part was fun but I essentially was doing the same things over and over again from planet to planet. Eventually after a month I got bored and no longer play SWTOR. For an MMO to come out now it has to to be good enough gamers to invest in a subscription while competing against other enticing free to play MMOs

  • As Long as Zenimax Online keeps this separate and Bethesda continues making the numbered series games I would be fine with that.  I have never played an MMO before and this prospect does have me interested but they will have to do a lot to convince me it is worth playing.

  • If they do it well I'm in, if they do it badly I'm not going to be happy, the screenshots look bad, I really hope Todd and the guys at BGS don't have to shoot any arrows in knees over the besmirching of their greatest work's name...

  • Its... sketchy. I have faith that Bethesda wouldn't do an MMO unless they thought they could do it well, but how anything will stand up against games like GW2 and SWOTOR, I am just not sure.
  • Is everyone gonna react like this when the fallout mmo comes out?

  • "Warcraft of Final Fantasy" - typo

    Anyways my only gripe with franchise being turned into MMOs is that they can't expect a reskin another MMO and expect awesome success "I'm looking at you Star Wars"

    I don't know about FF but Warcraft improved on existing MMOs. However, for the last 8 years, new MMOs have not improved on the WoW formula. The WoW formula for questing and combat were great for its time, however, our current technology allows us to do better.

    Quote from one of my post

    "Take a look at two upcoming MMOs GW2 and Tera.

    Tera has a very action oriented combat. Many people, including myself, liked the combat very much but were put off by the dull WoW quest-like system. However, the combat and the other innovation the game has (Like players politics) is enough for some people to give the game a try. It will probably do decently well onsidering it is a fresh IP with no franchise behind it unlike SWTOR, LOTRO, or DDO.

    GW2 - I did not fall to the hype train, as I like to actually play the game hands on before making my judgement. The Questing is a nice breathe of fresh air although it's not the OMG ChANGE EVERYTHING hype that people went on about. It is very nice and fun, however, the "Questing" experience in GW2 lacks direction and your "fun" factor relies heavily on the type of Dynamic Events you experience. The PvP and combat of GW2 will most likely keep players in the game.

    Edit: I also need to mention high level Dynamic Events in GW2 will keep players in game. After experiencing some "Meta-Events", my god....all MMO developers need to take heed. I want my PvE experience to be that epic.

    What does this have to do with ESO? The MMO scene is slowly changing from the WoW formula in terms of everything. Questing, Combat, etc. Copying the WoW formula is taking a step backwards and merely repeating past mistakes.

    SWTOR - WoW clone in everyway
    Rift - Wow Clone with slight change in questing

    ESO - WoW Clone (?) = Put MANY people off.

    The WoW formula for combat and questing is old and stale. We have the technology to push the boundries further, do it. Blizzard has mastered the WoW formula, stop trying to copy them.

    You can hate GW2 or Tera, but at least relish the fact that they are at least setting standards for combat and questing that are better than the old formula."
  • I haven't liked any of them yet. Warhammer was bad, FF was bad. I wonder what that Phantasy Star was like... but still I haven't been pleased by this occurence

  • While I feel that it is fine to want to create a game that can bring millions of gamers together and have them experience the same game world at the same time, the MMO market is getting a bit crowded lately and is sadly getting bogged down with games with way too similar attributes. TOR, though very interesting, still played very similar in control to WoW despite a heavier emphasis on story/character development. Unless the upcoming Elder Scrolls MMO can revitalize or recreate the genre, then it could quite possibly be a waste of resources to create. What makes TES great as a single player experience is its unique approach to the connection between players and combat combined with an expansive and epic setting. To take that name and insert it into an MMO that will play just like most MMOs runs the risk of losing that unique feel and pull for gamers.
Previous 1 2 3 4 5 Next ... Last