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Calling All Questions: Halo 4

What do you still want to know about Halo 4? We'll be talking with 343 Industries for an upcoming podcast, and we'll ask the developer your questions.

We've spent the month laying out all the details about Halo 4 that we gleaned from our visit to 343 Industries. But what features about the game are you still excited to learn more about?

Write your question into the Comments thread below, and we'll gather a random assortment of questions to ask 343.

For all our coverage of Halo 4, click on the banner below.

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Comments
  • The million dollar question: What are the odds of Halo ever coming to PS3?
  • OK i hope you get a chance to ask this:

    What are teh amount of weapons and vehicles we can play with and how are they distributed across the 3 factions (human, covenant and the mystery faction)?  btw i would love any information on the weapons and vehicles of halo 4. every new weapon is one more reason to kill more covenant and "forerunner/precursor and flood"

  • Will there be a limit to the Spartan Ops Missions? If so, when will you stop bringing out new missions?

  • Will the campaign be linear like the first trilogy or will it be more like ODST?

  • Is there still going to be a Forge mode?

  • Will Halo 4 have campaign skulls and if not will there be something else to replace them?

  • Is there going to be metagames for the campaign in Halo 4? Are skulls going to be returning for example and is there going to be anything new in regards to metagames with the campaign?

  • One of the pictures you guys posted has a warthog with two people in it...who are those two people?
  • Do you know if forge will be like Forge World, one big map, or like Halo 3's forge, all the multiplayer maps?
  • Will the leveling system be more important and as you rank up will you get better weapons, or does it really not matter?
  • Mod

    How open are they planning on Halo 4 to be? Like in a sense of scale.

  • How does the Halo 4 armory compare with Reach? More or less base items? Mods?

    The armory in Reach completely made that game for me. Sure, the game was solid entertainment and well-balanced, but going back week after week to complete challenges, rank up, and equip new armor/mods had me playing regularly for a year.

  • Do you use an entirely new engine or did you modify the one used in Reach? If it's new, are there additions to the gameplay from a technical point of view, like Bioshock Infinite will do with fighting enemies at high speed which couldn't have beed done before with the old engine?
  • Will there be dual-wielding? Will there be new vehicles? Will there be multiple weapons of the same type (Ex. more than 2 sniper rifles). Will Master Chief and Cortana ever get down and dirty? Will my questions even be read?!

  • Will reticle-bloom exist in Halo 4? If so, will it be as significant as it was in Halo: Reach?
  • As a gamer, I prefer story based game play over the multiplayer experience.  Will 343 industries be shoe horn-ING multiplayer into the story like Mass Effect 3 does?

  • How connected will the single player and multiplayer story be. Will they be heavily or connected or are they two seperate stories with the occasional reference to each other.

  • Will there be any chance of witnessing a fight between the covenant and the mystery faction? 3 way combat would be a huge, awesome step. It would allow for so many awesome combat situations.

  • It seems as though you are taking components of other first-person-shooters' multi-player. I also have heard that you have ex-employees of Infinity Ward. Why this company? Why are you changing the multi-player to a game that was pure before the Call of Duty virus became an epidemic that engulfed most of the market?
  • What's to stop players from selecting a loadout with both the Battle Rifle and Designated Marksman Rifle? I feel like I'd be unstoppable if I could start each match with both of those guns. Will people still want to use the Assault Rifle and Pistol if they can instead choose the BR and DMR?
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