The lights are on
It's not technically a game, but it does use the Unreal Engine, and it is very cool.
When game developer Christopher Albeluhn found himself out of the job after working in the industry for seven years, he used his new forced free time to create an accurate model of our solar system using the Unreal Engine. It features accurate constellations, orbits, planet rotations, locations, and speeds.
Albeluhn started an IndieGoGo page to start taking donations on the project with the ultimate goal of releasing it on PC, along with other platforms like iOS devices. Albeluhn met his financial goal, and is now interested in donating the application as an educational tool to schools and museums. You can find out more about the project here.
One thing I can't help but think about, after just finishing Mass Effect 3, is how awesome it wold be to explore Albeluhn's accurate three-dimensional galaxy with the Normandy. The galaxy exploration sequences in all of the Mass Effects always felt lacking to me. All I am saying is, maybe BioWare should look into hiring Mr. Albeluhn to help with whatever is in store for the future of Mass Effect. I hear he is looking for work.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
Turns out getting fired is working for him.
This is sweet. This would be an awesome things to use for an Astronomy class!
Impressive - but far from being unique. If anyones interested check out Celestia (which is far bigger than just the solar system).
Some day very soon, children will be learning about our solar system by manipulating a hologram projected into the school-room. This isn't Star Wars stuff anymore, this is the future.
Any game even remotely thinking about space needs this/something like this in it. Amazing.
Wow, some people are so talented.
Lol he forgot south sudan.
Christopher Albeluhn will not be unemployed for long with the help of GI posting this. This was amazing! I would have aced science class if I had this in HS.
Dang this thing looks awesome.
The Mass Effect series as a whole always felt lacking to me.
The Unreal Engine really is unreal.
Wow something unreal can be good for!
This is pretty cool. It would be awesome if this could be implemented in Mass Effect or another sci-fi game.
I sent in a news tip for this a few days ago.... Oh well, no credit lol
Still, when I first saw it, I though it was amazing looking. He put so much work not only into the graphics but the level of detail in the scientific side. Showing the gravity wells, insides of the planets, rotations, orbits, speeds, etc...
If anyone's wondering, Chris did all the designing and developing, while I did all the written descriptions in the game. But, rest assured, this thing's his baby. :)