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Brink Sold 2.5 Million Copies

Global sales for developer Splash Damage's online-focused shooter Brink has reportedly sold over 2 million copies to date.

The sales figure comes from a recent Gamasutra interview with CEO Paul Wedgwood who said the game was successful for the company.

"With Splash Damage, we finished Brink, and it's estimated to have sold more than 2.5 million units worldwide, which at retail would mean that it's generated around $120-140 million in revenue," said Wedgwood.

Brink released last May and garnered mixed reviews. Game Informer editor Matt Bertz scored the game a 6.75 out of 10.

[Source: Gamasutra]

Comments
  • D'accord

  • Well maybe it will get a (hopefully better) sequel.  I enjoyed the game, but was disappointed overall.  

  • I did not contribute to brinks profits and I am glad of it.

  • Old and crappy is old and crappy.

  • Biggest disappoint of 2011.  I'd be interested to know out of those 2.5 million sales how many where returned/traded in.  I remember playing it for a week and then returning it to gamestop, the manager there did me a huge solid by giving me an even trade for Portal 2, which I should have gotten to begin with.  It had so much potential but the finished product really didn't have a single redeeming quality.  Terrible control, horrid graphics, laughable story, and every gun felt the same no matter the customization.    

  • Had such high hopes for the game....then I saw the reviews...then I saw my fellow gamers comments in articles...then I saw You Tube vids with game play...and everything told me how average to below average the game was. I don't regret ever not playing.

    Sure they sold 2.5 million...but it says a lot about what people think of the game when EVERY game gets a sequel now and there isn't even any rumors of this game getting a sequel.  

  • The only reason it sold that many copies is because it's been on sale so much, especially on Amazon where I've seen the price at about $7 once, the price is probably higher now. The game sucks either way.

  • I really tried to like it but couldn't bring myself to throwing any bones down on it. Maybe when I find it in the 5 dollar bin. Good for them though I guess.

  • This, ladies and gentleman, is why we advertise.

  • Hmm, I'm not sure how I feel about this. On one hand, Splash Damage made some good money on a somewhat bad game. On the other hand, they now have an incentive to make another game. I just hope they will actually make a good one. Brink was great in concept, but failed horribly in execution. Wolf:ET is one of my favorite games of all time. I have some hope in Splash Damage, I hope they make another game.

  • Ugh. People will play anything as long as they get to shoot something. What a shame.

    There are about 50 games I can think of I would rather spend money on than Brink. The Demo was awful.

  • When the game was working it was great, when it wasn't it was pretty lukewarm. Usually sales this good mean a sequel, here's hoping that Brink 2 can be everything I was hoping for in the original!

  • With Brink selling so well, Splash Damage is most likely going to start work on a sequel soon. Let's hope that sequel is better then the original game.

  • With Brink selling so well, Splash Damage is most likely going to start work on a sequel soon. Let's hope that sequel is better then the original game.

  • yeah but a lot of those were sold for like £10 coz nobody bought it at release.

  • Well that's...annoying.

  • This game would have faired better as a pc only free to play shooter.

  • The controls were great, the mechanics were great, the AI was bad, the 1 game mode got old. It could've been awesome. It brought up some great new ideas for a freedom of movement system and customization in future fps.

  • LOLOLOL

  • I never really understood when I was playing MP on it. It was exactly the same missions and since their server choosing was messed up (on PS3) I never got to play against people. 3-4 out 12 players were humans, the rest were bots.