The lights are on
Global sales for developer Splash Damage's online-focused shooter Brink has reportedly sold over 2 million copies to date.
The sales figure comes from a recent Gamasutra interview with CEO Paul Wedgwood who said the game was successful for the company.
"With Splash Damage, we finished Brink, and it's estimated to have sold more than 2.5 million units worldwide, which at retail would mean that it's generated around $120-140 million in revenue," said Wedgwood.
Brink released last May and garnered mixed reviews. Game Informer editor Matt Bertz scored the game a 6.75 out of 10.
Sad to say I owned it for a SHORT time. The game mechanics were not bad...but the MP concept was a bit weak. Especially since there was ever barely anyone on...so most of the teams were filled in with bots. That was pretty lame.
I didn't really enjoy it because of how it was so repititive and how it was so glitchy and the graphic's engine wasn't exactly the best engine. Like for example you would have to stare at a peice of a wall or trash for a few seconds unlike other game's where it would automatically have the best possible graphic's to start. However i would strongly recommend this game to someone who is sick of other shooter's and would like to expereince something new and interesting as far as gameplay it's pretty fast paced and fun.But Virtaully noeone play's the online in brink wich is pretty much missions from campaign wich makes it hard to find matches with actaul players and we all know how boring it can get with just playing against computers.If your gonna play it for a while get a couple of freinds or add the few online players and play with them. Customization is the best it really is there are no other game's on the console that will offer you the level of customization that come's with brink. Overall it's a really good game but Bethesda didn't put in as much resources into the game as they could wich really could have muade it better.
It wasn't that bad. The bot match single player was disappointing but what made the game such for me was how small and confined the levels were. I though there would be lots of movement vertically and for their to be more class related side missions. Instead it was normal movement with the ability to slide and vault. It felt like the levels were built to that players with heavy bodys could get anywhere the others could only slower.
The biggest mistake of my life. The money wasn't deserved.
Another shining example of how marketing trumps quality.
2.5 to many
LOL it only sold so many copies because we all thought it was gonna be awesome! How do you market a online shooter with parkour and it doesn't even work?
Yeah, but no one plays it. It's a shame, the game isn't even that terrible to me, it's just that it has insane lag, low playerbase and some glitches.
Well yeah, they marketed the hell out of it.
I still thoroughly enjoy Brink to this day. I'm going to get the PS3 version soon too. This is great news. =D
i mean yea the game had its problems but is till had fun with it
Well i remember seeing the game advertised everywhere for like six weeks straight leading up to the launch. So I am not terribly surprised, throw in the large price drop it recieved only weeks after shipping, and you have a formula for lots of sales!
I loved Brink's gameplay and customization, but the deal breaker was it's terrible story. It was very random and felt rushed. The NPCs were mere bodies that failed to transmit emotions and so I couldn't care less for them or their cause. Worst of all, it was horribly short, even though it had two "full" campaigns. Splash Damage put way too much emphasis on it's multiplayer and not nearly enough on it's campaign(s).
It was so fun until I found out online was the exact same as the campaign but it's still pretty fun
that game was kind of fun but they could have done a lot more with it.
That is awesome. This game was amazing for the first couple of months till me and my buddies destroyed it achievements and all the unlocks lol. Here's hoping they release a second Brink. :D
well shoot, for $20 why not? the game got such horrible reviews that its been cheap for 10 months now.