The lights are on
This isn't a product announcement from Valve, but rather a discussion of the future of computing from Valve researcher Michael Abrash.
Abrash recently posted a blog about what he's working on, and also what inspired him to work in the world of computing and eventually make his way to Valve. After a lengthy, and frankly mind blowing, description about how Valve has no hierarchical management and Valve employees work on what they personally believe is most worthy of their time, Abrash describes his personal passion project.
"By 'wearable computing' I mean mobile computing where both computer-generated graphics and the real world are seamlessly overlaid in your view; there is no separate display that you hold in your hands (think Terminator vision)."
Abrash says that conceivably, we could see this technology as early as the next three to five years.
Perhaps the most interesting aspect of the whole blog isn't the technology that Valve is working on (which is very exciting), but rather the way Valve as a company works and the way it fosters creativity. It makes sense why Valve games take so long to create after reading Abrash's blog, but it also explains why they are worth waiting for.
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