The lights are on
[Update] Mass Effect 3 executive producer Casey Hudson has issued the following statement on Mass Effect 3's endings:
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
[Original Story] Following fan outrage and a number of online petitions, BioWare said today it will discuss the endings to Mass Effect 3 in due time.
BioWare said its listening to what fans are saying and are waiting until more people finish the game. "We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening," BioWare community manager Chris Priestly wrote on the official forums.
"Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.
"In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free. We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game.
"We are listening to all of your feedback."
Bioware's the best =)
Go for the eyes Boo!
Go for the eyes!
I should be finishing it soon. I wish I had the kind of time to play games like I did in high school and undergrad. Getting older sucks.
I'm glad they are doing this. Sure, in my opinion, the endings were poetic in a sense, but I'd like to see what Bioware will do to make them more happy.
It's incredibly interesting to see how this whole melodramatic experience plays out.
I'm personally torn. On one handI would like to see other endings, but on the other i was content. The endings expressed a reality of war, no matter how well you do everything sometimes there just is no good choice, things do come out of left field and you adapt to the situation. I felt the paragon ending exemplified the personality of a heroic step ( which mine is) and players are feeling more heartbreak than anything, at least thats what i felt. I personally am more disappointed in the lack of follow through and explanation for the aftermath, I agree with fans wanting a different ending, sometimes a store goes a way you don't and if you could change the ending of your favorite book I'm sure you would try, but I'm content with what they gave us, if not sad. in all i wouldn't mind some new ending options
My ending... After you're final Convo with illusive man you have essentially beat the game. And the convo with the kid is determined by your para/renegade.
If you were a renegade the kid says control the reapers to save humanity but, you have to complete this cycle( off the other aliens) after that the reapers own the fleet n your alien allies. the humans leftover start to ascend n become those human reapers and fade to black... Come in on a planet( possibly the Yahg) n the human reapers start to roll on them led by a harbinger voiced shepherd reaper. No mass relay destruction. Really sad scenes of your alien friends getting killed n your human ones painfully husking out. No stargazers scene.
Paragon-the kid is a harbinger indoctrination attempt and you see throughhis ruse. You blow the relays n the citadel offing yourself. Your people survive on earth n led by garrus or whoever your longest serving still living comrade is set off in their ships to find new homes. Fade to black. Wrap up your allies stories with a little vid. Stargazers scene.
Paragon. You prove to kid that
Your going to make DLC, I think we all assumed such a thing would happen. Since the end of the game says "Hey, we're going to make DLC"
Regardless, Hudson is saying all the politically correct things. However at the end of the day, its their story to write and their story to end. It would be great if you made something and everyone loved, but that's not reality. If you didn't like it, too damn bad, its over and it should remain so.
If they turn around and redesign the ending, that's it for them. They will NEVER be able to make a game they want ever again. The flood gates will be open and they will stuck with design by committee forever.
He talks a good game, but when you actually see the endings for yourself, you'll feel cheated too. The game would be several times better if the storylines were actually "culminating in scenes" like he claims. Hell, you only find out that [you'll find out who] dies through an email from Hackett. It's not so much the quality of the writing of the endings that bothers me as much as it is the content. The little scenes that acknowledge your decisions are extremely sparse. Sure, there are plenty of amazing emotional moments that make the game extraordinary, but the game would be so much better if they put a little more effort in. For example, there's a little scene near the end that shows your love interest. That is...if you romanced Ashley, Liara, or Kaidan. If you didn't choose any of them, you get Liara as a default. That's just lazy.
Whaaaat? Wasn't this SUPPOSED to be the last we'll hear of Commander Shepard?
Hats off to you Mr Hudson.