The lights are on
[Update] Mass Effect 3 executive producer Casey Hudson has issued the following statement on Mass Effect 3's endings:
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
[Original Story] Following fan outrage and a number of online petitions, BioWare said today it will discuss the endings to Mass Effect 3 in due time.
BioWare said its listening to what fans are saying and are waiting until more people finish the game. "We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening," BioWare community manager Chris Priestly wrote on the official forums.
"Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.
"In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free. We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game.
"We are listening to all of your feedback."
I think Bioware is handling this really well, I haven't finished the game yet so I can't say if I liked it or not, but so far the game has been awesome.
We took Earth back, that's all that really matters.
It's been less than 24 hours since I finished ME3. I chose the "Synthesis" ending and I was overall satisfied. I understood the choice I was making when I made it for Shepard. The only thing I would change is that instead of the VI boy I would have made the Keepers as the catalyst. Other than making repairs to the Citadel like drones, no one really knows anything about the Keepers other than they have always been on the Citadel. What if they have been the ones calling all the shots all along? For me that would have made the ending jaw dropping perfect!
Bah. Everyone who feels so ripped off can go write their fan fiction and ogle their Kasumi/Liara hentai pics. This was always a well ochestrated plan to sell more dlc, and im fine with it.
Okay, this site is eating my comments.
@ Ag3nt Shadow:
I said nothing about a perfect ending. You asked what promises EA/Bioware made about the endings. I gave you the quotes. But perfect ending? Lol, never said a thing, please do not put words in my mouth.
And most people are not mad because it is not a perfect ending. I think most people are upset because they do not GET THE CHOICE of a ending at all! They are the same ending with different colors pretty much.
Yeah, the endings sucked, but I've seen a lot of great sagas have really crappy endings, so it really says something that Bioware is at least wiling to listen to the fans about it.
I sense that indoctrination was part of ending, and that they cannot announce more about it because they have to wait for DLC.
I'm very happy that Bioware is handling this so well, hopefully later on we will all get an ending that gives us the feeling of completion, and then we can all go back to loving Bioware and their games.
I didn't think the ending was necessarily bad. The problem is, it completely negates the notion that our choices make an impact on the outcome. They obviously didn't. Our choices have impacted everything throughout the entire series. Why, all of the sudden, can none of the decisions we've made have an impact on the ending?
Here's what you should have done Bioware: Use three particularly BIG choices that make up what ending you get. 1) save/kill rachni queen 2) destroy/save the collector base 3) side with Illusive Man or Anderson at the end of ME3. That's it!!! That's all you needed. Make your endings out of those and we will feel like our choices meant something. It's cool because you'd have ending changing choices from all 3 games!! It would've been amazing!!! Then you could base whether Shepherd lives or dies also on who all he was able to save throughout the trilogy if you wanted to take it even further.