The lights are on
[Update] Mass Effect 3 executive producer Casey Hudson has issued the following statement on Mass Effect 3's endings:
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
[Original Story] Following fan outrage and a number of online petitions, BioWare said today it will discuss the endings to Mass Effect 3 in due time.
BioWare said its listening to what fans are saying and are waiting until more people finish the game. "We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening," BioWare community manager Chris Priestly wrote on the official forums.
"Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game.
"In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free. We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game.
"We are listening to all of your feedback."
The endings were so impersonal for me :(
"Focus on the journey, not the destination. Joy is found not in finishing an activity, but in doing it." -Greg Anderson. Hopefully this will help those who, for some odd reason, feel that the ending of a story is the most important part. Yes, an ending can tie together plot points and summarize the themes of a story, but the true heart and soul of a story is in the act of experiencing it, whether it's a movie, book, or in this case a video game. When we focus too much on one part of a story, we loose the ability to form that special connection the writer is trying to create, and it becomes nothing more than a hollow reflection of the author's intentions.
The problem isn't that fans didn't get the ending that they wanted, the problem is that the ending seemed to suck the life right out of the series. The entire time I was playing ME3 I kept thinking about how I was going to start a new character in ME1 and replay the entire series over spring break. Once I saw the final ending I thought what would be the point? Nothing I did in the series, none of the decisions or any of the sacrifices mattered at all because in the end Shepards friends abandon him and for all intents and purposes the entire galaxy is destroyed. So why should I waste my time? The only way the ending could've been worse is if they did the ol' "it was all a dream".
We just got trolled hard. Still support Bioware and all they've done.
Keep it the same!
I loved the Entirety of the Mass Effect series; I've played all since the day I first got my Xbox 360 in 2008. I very much enjoyed the fact that my decisions as a player would affect the outcome of my PC (in this case Commander Shepard), this feature is not available in many games still today even you won't find many that do what Mass Effect has done even in the past. By far, the Mass Effect Series has shined in a wasteland of wannabe RPG's, but with the current issue at hand with ending of Mass Effect 3; I would have to say that it was mediocre at best. I expected the closure with Commander Shepard since day one but, what about everybody else there are many worlds with many different species of life that just got blanked out. I know it's just an opinion but, the universe does not revolve around Commander Shepard. True he does really great things, Good and bad alike, but still great things. He has the best crew around to assist in the worst of situations that only he finds himself in, but, what about the Drell we only see two examples of the species in the entire series. The hanar are a peaceful race but if need be can get mean quick, the Elcor seem like they would be excellent foot soldiers but we never see them in action. There are allot of holes in the conclusion and I hope that the issue can be resolved if not for you guys at Bioware but us the fans who have stuck by Commander Shepard since the beginning.
the ending wasn't bad. I found it very interesting. Im not saying a wouldn't enjoy another ending, Im just saying that I accepted the original ending, and no matter what they do to it, it will be the only one for me. Just saying...
i think people should be happy that you get to interpret it your own way. and besides, they most likely left it open in order to give story leeway for future games whether they involve Shepard or not.
Ok so DLC. Got it, thanks.
Did Casey Hudson just say, "Ok, you win. We're going to listen to you and fix it," only to have more people complain in the comments? Not just continued complaints about the ending, but complaining about the complaining. Now I'm adding a tertiary level by complaining about those complaining about the complainer. You've you been complaint topped!
I bet they will make DLC that will add more endings; like they would make a mission series where you ave to save an outpost that studies mass relays from Cerberus and you get data to create or upgrade mass relays or something similar.