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BioWare Offers Multiplayer Statistics For Mass Effect 3

Mass Effect 3 has only been available for 10 full days, but players have already spent a cumulative 1,800 years in the multiplayer mode.

You can click the image above to see a larger version to take a closer look, but some of my favorite stats are, "less than 1% of all successful multiplayer matches are completed on Gold difficulty," and, "33% of matches end in failed extraction." I actually would have thought the latter statistic would have been higher, but maybe I am just terrible at Mass Effect 3's multiplayer.

Click here to check out our review of the game.

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Comments
  • Bah, I haven't even spent time in it yet.

  • almost beat every map on gold. the secret is to have two level 20 infiltrators plus 2 other fully leveled up biotic/engineers types. if you successfully do the missions you get about 80,000 credits....aka 1 spectre pack and 1 veteran pack after every game. a helpful tip is to set the enemy type to geth and have the 2 infiltrators be the quarians in order to hack the synthetics. i have yet to unlock the salarian infiltrator but he seems as if he might be very useful as well against the geth with the energy drain and the proximity mines. if the people you are playing with aren't working together at all times, you will fail. i was once in a random online lobby where we did gold with reapers and when we failed on round 8 i had 80,000+ points while the rest of my team had between 13,000-18,000. always work together and you will succeed more often than less. ALSO try saving everyone's missile launchers for as long as possible so that during extraction you have atleast 2 in total. you can beat most of the big enemies (geth prime, banshees, brutes, and atlas) with the 2 infiltrators as long as they do the cloak shots. hope this helps anyone who wants to beat gold!

  • well i can do bronze easy and me and my brother and or friend can do silver, but one time(and i am dead serious, this did happen) it was just me and my brother playing and we wanted to do a silver level so we play and running around for the first half like we always do fighting cerberus like normal, and eventually we get to wave 6 (the second objective) and there are a whole crap load of phantoms, needless to say, we died half way through and then when we get the the main menu we find out we were on gold the whole time, true story.

  • I hate phantoms!

  • I actually spend more with the SP. Sometimes, when I'm bored I play the MP.

  • Every minute I get more and more reasons to play this game.

  • I was surprised on how awesome the multiplayer mode was in this game. Sure it's a Horde mode clone, but it works well within the Mass Effect universe.

  • nobody cares about this....

  • How about statistics on the how crappy the ending was? Or the Day 1 DLC?

  • I would recommend the human engineer, at least on Bronze. I'm level 19 and with Overload, Incinerate, and Combat Drone maxed out it's not even fair.
  • I think the multiplayer is awesome. But like a pussy, I only play the bronze challenges lulz. I like being a human vanguard.

  • I love the multiplayer for ME3. It came out really well.

  • I bust out the tactical cloak and go for the head every time I see a Phantom, it's the screams of the Banshees that make me panic. I expect that the 33% failed extraction rate is greatly influenced by people playing on gold though.

  • I was surprised at how fun multiplayer was. Just wanted to try it for 100% galactic readiness and I was instantly addicted.

  • Cool stats. People sure do play a lot of games O.o

  • I love getting these kind of infomation! and presenting it like this is a bonus! Cheers for the info Bioware!

  • maybe they should spend less time making these and start thinking of a new ending, like oh i don't know shepard was being indoctrinated the whole time to stop shepard from activating the crucible and he manages to fight back the indoctrination and activates the crucible and saves the galaxy.

  • I have zero interest in multiplayer for RPG's and story based games. Anyone who feels the campaign or ending was lacking should turn to this trend; the need to include multiplayer, for answers. MMO's, fighting games and shooters sure but RPG multiplayer? Unless it is tied to the narrative I just don't care. I would be interested to see multiplayer missions on the galaxy map or ranking up to unlock side missions for the campaign, something, anything that makes it a part of the experience, part of the world. It just feels like an afterthought or even a separate game of the same theme. Actually I'd like to see multiplayer be around $30 DLC so they can have a full single player game for retail sale.

  • Actually, 1800 years of MultiPlayer for about 3 million players is not that much at all. 1800 years is about 15 million 800 thousand hours. If you divide this by 3 million players, you get roughly 5 hours per player. Which is probably about the number of hours people would invest in MP to get their Galactic Readiness up for the single player campaign. This is kinda crappy, considering that this is the entire time people have put into MultiPlayer since the very launch of the game, and that was 2 weeks ago. Personally not impressed. People spend more than 5 hours a day in games like Battlefield.
  • To those dissing multi-player (On a thread about multi-player that you need not go to to complain anyway...) The game is not a full-on RPG you have to admit that. It has a lot of action game aspects as well, especially with gameplay. When it comes to multi-player, why not? It adds replay value, and is just plain fun, not to mention the galactic readiness. Bioware took time to make this aspect of the game, so it didn't take away anything from the single-player. If they had not come out with the multi-player, you would still be getting mad over the ending, it would be the same. When you think about it, other major multi-player games have some of the aspects of an RPG, at least that comes with customizing your character through perks, kits, or class specs.