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There has been a lot of controversy over EA and BioWare's day one DLC for Mass Effect, the highly questionable From Ashes downloadable content. While some consumers are feeling burned, an ex-BioWare developer defended the practice at the Game Developers Conference.
ShackNews reports that Christina Norman -- formerly a designer at BioWare, now with Riot Games -- gave a one-minute rant at GDC on the topic of downloadable content hitting the first day of a game's release. Here is the text as provided by ShackNews:
"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant -- they know nothing about this DLC that's coming out except its name. But then it's, 'Oh this game must be incomplete, the game must be ruined.' Game developers are not evil. Some are evil. But most are not evil."We just want to release awesome stuff. Players, please give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content."
I think that Norman presents a strong opinion here, although speaking of the Mass Effect 3 DLC in particular, I think judging it on what it is still produces some problems. What are your thoughts on the topic of day one DLC? Are you against it in all cases or do you think sometimes it can be okay?
[Disclaimer: Game Informer is owned by GameStop]
I could care less. As long as it does not directly impact the story in any way then what's the problem? No one is making you purchase it.
I think they should rather be defending things like photoshopping a stock image and passing it off as Tali.
i think if a piece of dlc costs $10 it should be equal to 1/6 of the content of the game and a 2 hour extension on a game like mass effect is not worth the price they want for it. that said i still bought it
I see where Norman is coming from, and no one is making you purchase it at all. However when your DLC contains a crucial piece to the story then thats shady.
No, the devs aren't evil... it's the publishers.
What happens when they start chopping off rather significant points? It's really, really annoying to pay $60 for a game, have to put in a code, download patches, and still not have a complete game. When people raise issues about things like the importer or multiplayer not working properly, that says a lot.
Of course that's the same war that's been waged against the universes of Mass Effect and Dragon Age... the publisher's war.
That's all I'm saying. It need not be so complicated.
I think some day one DLC is ok. For instance, if there is a multiplayer map pack then, I think is fine as it is not an integral part of the main story then it should be fine. Now in the case of Mass Effect 3, I have not played either the game or DLC but I do think it was in bad taste because of the lore and answers you find out about a core portion of the mass effect universe. That seems cold
I like the tone this guy has.
I'm down with day one dlc- especially for those reasons
I don't mind day 1 dlc as long as it isn't something that will really hinder my experience. As for this dlc, I have seen the content from it in a playthrough I am watching now that I have completed ME3, (Which is great btw) and, since it doesn't really offer a whoollee, lot I am not too interested in picking it up, now if it had more meat to it, yes I would pick it up.
Eh I'll still probably get it anyway, I don't care nor do I have the time to argue about whether things are or aren't right.
I think you have to judge it on a case by case basis.In the case of Mass Effect's day one DLC, they clearly had the time to finish it well before the game came out, and I believe it has things that are crucial to the plot of Mass Effect 3. They reveal things about the universe that fans have been wanting to know since the first game. They finish off most plot lines that have been running since the beginning, so making people pay more money to finish one of the most interesting ones feels cheap. Still the content is awesome, and I recomend every to buy it. I just wish it had been free.
I do not see a problem with "day one DLC" simply because DLC is typically an afterthought of the development process in most cases. Developers make a game, polish it, fix bugs, and the main campaign that they are budgeted to complete is done well before it ships. Instead of moving that development team onto another project they decide to make DLC to support their current title. I personally would rather see more content for a game that I enjoy than waiting two to three years for a different game by the same team.
Consumer is more important than the producer, that's what they need to figure out. Who gives a rats ass what your producer says, unless their the ones buying it, their opinion is moot. This isn't rocket science, its quite an easy practice to maneuver DLC, to where its beneficial. But when your intentionally playing with half a deck and ignoring a MUTUALLY beneficial approach, don't be surprised by the outrage.
I don't really care, I just down loaded it. And that's all I have to say about that.