The lights are on
There has been a lot of controversy over EA and BioWare's day one DLC for Mass Effect, the highly questionable From Ashes downloadable content. While some consumers are feeling burned, an ex-BioWare developer defended the practice at the Game Developers Conference.
ShackNews reports that Christina Norman -- formerly a designer at BioWare, now with Riot Games -- gave a one-minute rant at GDC on the topic of downloadable content hitting the first day of a game's release. Here is the text as provided by ShackNews:
"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant -- they know nothing about this DLC that's coming out except its name. But then it's, 'Oh this game must be incomplete, the game must be ruined.' Game developers are not evil. Some are evil. But most are not evil."We just want to release awesome stuff. Players, please give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content."
I think that Norman presents a strong opinion here, although speaking of the Mass Effect 3 DLC in particular, I think judging it on what it is still produces some problems. What are your thoughts on the topic of day one DLC? Are you against it in all cases or do you think sometimes it can be okay?
[Disclaimer: Game Informer is owned by GameStop]
this guys a ass hole. i dont think im a producer what i think is this guy is a ass hole.
"Stop generalizing about game developers! It's not fair! We're not evil! We have to release it day one because gamers just sell our games back to gamestop! Stop generalizing!" ***. Idiot.
I've said it time and time again. If you want people to buy your games, if you want them to show loyalty to your brand, then you have to treat them with respect. If you make your game a hindrance to access it, less people will want to access it. How hard is that to grasp? If you implement insane DRM, if you provide content on a disc or download and restrict it to those who pay EXTRA after buying the game, if you create lengthy EULA's that make people scared to so much as LEND their game for a day, your sales will drop. Your fanbase will desert you. Your company will fail.
You'd think with the success of companies like Valve and Mojang, places like EA and Ubisoft would catch on. But they seem to have a fetish for stirring up controversy. How they think they can continue to slight the player and stay atop the industry is beyond me. They WILL fall if things like this continue.
You guys should update this story with the fact that the DLC was already on the disc, meaning it was worked on before the game went gold, which means Casey Hudson outright lied.
He has a point, but day 1 DLC seems to be crappier, and it makes it feel like you're paying for part of the game. I'd prefer for them to wait a few weeks to release it.
okay, now how about you defend the ending and some of the really contrived story points. that was more annoying to me than the day one dlc.
Day 1 DLC is fine
overpriced DLC is a whole different problem.
From Ashes was not worth $10, it was still fun but not enough content to justify it.
I am concerned with future DLC with Bioware
LOTSB was 10 bucks and is one of the best missions in the entire series, from ashes? not so much.
I understand releasing DLC promptly. But "day one" is why people feel gipped, wait a month. Heck, wait 2 weeks people would calm down. It's dishonest to save something for same day release. When I bought ME and the cashier had to pitch the DLC to me, saying: "Are you sure you don't want the DLC for the supreme Mass Effect experience?" I declined thinking: "No, I was hoping to get the complete package when I bought the game."
This whole day one DLC wouldn't have caused so much trouble if it wasn't for the fact that the DLC contains a major race to the Mass effect story
My problem with this particular DLC is that I didn't feel like I got $10 worth of gaming out of it. It isn't the fact that it came out on day one, it's the fact that there isn't enough content to justify the $10 price tag.
I'm pretty sure there's a significant time gap from when the developers "finish" a game to when the game actually ships. Day-one DLC allows the developer to get content out there before the general gaming public moves on to the next newest cool game. Yeah it sucks we're paying $70 (or more if you suckas went for the CE) for the "full" game, but honestly, with Mass Effect it's totally worth it.
I see it as a seperate line item in the developers P&L so it really is bonus content meant for those willing to pay for it. As long as it isnt required to play the original full game at its intended potential, I have no problems. Bioware is operating in gray area here
The content featured in the "From Ashes" DLC is hardly horse armor-quality DLC though; as GI said in its impressions, the content is pretty important to understanding the universe of Mass Effect. The content should without question have been on the disc. I did feel cheated paying extra for content that easily could have and should have been on the disc.
Day One DLC should maybe be something different that may not have exactly fit into the main game properly, something that may have been too random to be included in the official canon contained on the disc. Vital backstory information (plus a pretty cool party member) should not be withheld for extra money when it is such a small amount of content compared to something like Oblivion's Shivering Isles. If I'm going to be paying extra money I would like something more substantial.