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Deus Ex Designer "Truly Sorry" For Human Revolution's Boss Fights

When it released last year, Deus Ex: Human Revolution was met with generally positive reviews from critics and fans. Despite this, many took issue with the game’s boss battles. These unsubtle bulletfests stood out from the main game’s nuanced, option-filled action. During his “Reimagining a Classic” GDC talk today, gameplay director Francois Lapikas addressed these complaints.

Most of the game featured intricate direction sheets, but the studio never put the same level of detail into the boss encounters. “We saw them as a thing to break up the pacing more than a way to test the player’s skill,” said Lapikas. He said that the studio felt that if there were enough weapons and ammo in the boss rooms to take them down, players wouldn’t have much of an issue with them.

During development, the team recognized that the boss fights were an issue, but didn’t anticipate the widespread criticism of them. Lapakis explains, “Play tests did flag the boss fights as a problem, but they didn’t flag the severity of it.”

He concluded discussion of the subject with “[The boss fights] were a big part of the game, and we should have put more effort into them. I’m truly sorry about that. Next time we’re gonna think about it more.”

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Comments
  • apology accepted.
  • But weren't the boss battles outsourced?
  • It's okay, I forgive them. Deus Ex was a fantastic game. It was in my top5 games of 2011 for sure. Probably my favourite shooter of 2011. Hopefully they don't go away from the things that made this game such a blast to play in the sequel (I'm looking at you bioware).
  • It's nice that a developer recognizes their mistakes openly like that.
  • I really enjoyed playing deus ex. I did a stealth playthru and learned to save all mines and 'nades for boss fights after the first one:D
  • those boss fights did suck, but the game was great. apology accepted

  • This game sucked.
  • I don't know if it's just me, but the boss fights were easy for me. I had no issue with any of them on any difficulty except for the last boss on the hardest difficulty. That was the only one that gave me trouble.
  • Finally got around to picking this up at the behest of my friend Shoob, I'm hoping it lives up to the recommendation.
  • Don't be so hard on yourself, Francois. We all make mistakes.
  • appreciate the honestly but that was a large oversight i guess

  • I sincerely hated those boss fights, so I'm pretty glad that the developers recognize their mistake. Hopefully the boss fights will be better next time.

  • Really i thought the boss fights were easy as hell. sure i was cunfused at first for about 15 seconds, but then i cought on real quick. There is no need to appoligize for this. boss need to be hard. especilly now days were every games holds you hand for EVERYTHING. its so annyoing.
  • I'm over it, the game was excellent. What I really want is more DLC, and not priced at 1200 MSP for something with little replay value. Luckily I picked up The Missing Link for 600, but I wish they would make more.

  • i didnt mind boss fights too much, but the dang second one i think second one (the one with the liquid floor coolant and the invisible lady) was so annoying. But, Im ok with it, I loved the game
  • Eh, every great game has its major flaw.
  • I didn't hate the boss fights, but they didn't exactly blow me away either. The second to last boss fight with Namir was annoying. Enjoyed this game a lot though although the twitchy, jerky animations of npc's in the gameworld was pretty poor.

  • apology accepted since the rest of the game was so amazing i had to play it 2 more times( which i have never done before)

  • nukka please..
  • This game is on my backlog for games that I wanted to play, but it's not a top priority, is this issue so big that I should just ignore the game?
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