The lights are on
You've read our cover story on The Last of Us. You've followed our month-long online coverage. Now's your chance to ask the creative minds behind the game your burning questions.
We'll be recording a podcast with creative director Neil Druckmann (on the right) and (possibly) game director Bruce Straley very soon and you, the readers, get to ask all of the questions. Leave yours in the comments below and we'll try to get to as many as we can.
So what do you want to know about The Last of Us?
Email the author Bryan Vore, or follow on Twitter, and Game Informer.
Will your game have no load times or is it so big it has to have load screens? Also will Nolan North be making a cameo as Drake?
How is this game going to differ from that of the Uncharted series? For example I know your character won't have the upper body strength of a guerrilla like Drake did. Does this mean players can expect a more realistic experience?
What makes The Last Of Us stand out from all of the games ever made?
Is the goal of the game straight up survival, or is there a destination in mind for Joel to take Ellie?
Is the whole world effected by this disease, or just America?
Is this an open world game, or more narrative driven like Uncharted?
Are the gunplay mechanics going to be similar to the Uncharted series, or less "stiff"?
Can we expect to see subtle easter eggs from the Uncharted series in The Last of Us?
This is a question I feel I already know the answer to...
Will this be a more open world game, or is this much more linear similar to Uncharted?
Also, exactly how often will we be encountering these mutant creatures? Seeing how they are not the main enemies of the game, I'm unsure if that means encounters between them are rare, or if that just means they aren't the main focus.
Are there any platforming elements (akin to Uncharted or Jak and Daxter)? Is combat fast-paced (like Uncharted) or is it a slower more thought out process with suspenseful moments?
Will this game emphasize the survival aspects? By that I mean will your actions and choices matter? For example, if I see a group of enemies and they have no weapons, will they still attack even if I have a gun? Will I then be able to rob them or do whatever else I want to do since I have the advantage?
Side note: I really hope this game emphasizes the importance of survival. I'm really not expecting a super, action-packed game since we have Uncharted for that. I rather have an intense game that really immerses you in the world where bullets are rare and scavenging for food is a must. Just my opinion.
Will the game be open world? Will the game include platforming? Will the game be a traditional tps? How many melee capabilities do we have (grabbing weapons, throwing objects)? Will there be stealth (if so, uncharted stealth or mgs stealth)? Will there be any uniform changes (like in Uncharted 2 and 3)? Will Joel and Ellie have any fights? Will there be a time when Joel and Ellie are separated? And the thing thats been bugging me most, will the game be m-rated? Ooh, and do you like potatoes?!?!?!?!?!
You revealed that you almost made another Jak and Daxter, but strayed away from this idea because it didn't fit the original mindset and feel of the game. If fans told you that they would be absolutely okay with a more realistic Jak and Daxter, would you consider making the game or would it still go against your personal conscience (for lack of a better word)?
I just want to say thank you Naughty Dog, for consistently delivering amazing games. I admire you guys so much and am amazed at your humility and dedication. Hats off to you guys, and may you have many incredible years to come.
In Uncharted, you have given enemy a.i's the ability to flank the player, so this would prevent them from camping in one spot waiting for the right opportunity to strike. I'm presuming that you have something similar in your new title "The Last Of Us", something like enemies can hear footsteps, from a distance or being able to sneak up on the player with any warning.
My question basically is: Will the Enemy A.I. in "The Last Of Us" be more advanced/ challenging then the current one that is used in the Uncharted Games?
Is there any plan to have multiplayer with this, or will it only be solely a story game? Will this game be able to keep you sucked into the gameplay, and have enough content to keep you playing for hours on end? and also, though i probably know the answer, could you please make a version for us x-box players? Just one copy? please?=)
Is Neil Druckmann writing the entire game narrative or are there other co-writers on the team at Naughty Dog?
Coming off from making the Uncharted franchise, what did you learn from Uncharted or any past games you've done that you've applied to the Last Of Us?