The lights are on
You've read our cover story on The Last of Us. You've followed our month-long online coverage. Now's your chance to ask the creative minds behind the game your burning questions.
We'll be recording a podcast with creative director Neil Druckmann (on the right) and (possibly) game director Bruce Straley very soon and you, the readers, get to ask all of the questions. Leave yours in the comments below and we'll try to get to as many as we can.
So what do you want to know about The Last of Us?
Email the author Bryan Vore, or follow on Twitter, and Game Informer.
Will there be any morality choices or multiple endings to scenarios, or is the plot completely linear?
I'd like to see more game footage and know more of the in-game survival systems; similar to Dead Island, the game was a far breadth than what the original trailer elated to.
What current generation gaming conventions did you want to avoid with The Last of Us?
Will there be a multiplayer component to the game?
How many women are on the Last of Us development team?
Are you incorporating any stealth sequences into the game? I can play Metal Gear Solid series only so many times.
What type of weapons will the protagonists use?
The last Uncharted game didn't have a very traditional final boss fight. Will The Last of Us follow suit?
How big of role will Ellie play in the game? Will she just follow me around and do nothing at all to help me in battle, or will i be able to give her certain commands to do certain kinds of actions? Also, is there going to be an upgrade system that you are going to use? If so, how deep will it be?
How often will the "Infected" appear in the game, will there be different types or just a few?
And finally my last question is, will there be a Uncharted 4 when the playstation 4 comes out? that would be awesome, and if so, please change Elena's hairstyle, its been the same for way too long. Thanks!
Can you tell me about multiplayer ? I mean mods and ... .
Will there be a leveling mechanic or skill trees of any sort?
What unique gameplay element will you be implementing to deviate from the standard third-person shooter?
How realistic will combat be in this game? I think I read somewhere that the guns are going to be like one hit kills. Is that true? Can you shoot someone in the leg and they can't walk anymore?
Is this game mostly gun play or melee weapons?
cant wait till release
Will any of the Uncharted series' humor sneak into the game? So far everything about the game seems to be more serious in tone, and a probable M rating points that way as well. The humor is one of the reasons I love Naughty Dog, and I would love to see some of it in this game.
when are the infected most active?
How long is the game as of right now?
What do you want people to go in expecting? A survival horror? Uncharted type setpieces? A lot of time platforming over combat? And it pronounced rekoin, with a long e.
Is replay value important to them? Are most of the enemy interactions/introductions going to be scripted, or will we be pleasantly surprised in the second/third time through the game?
Do you have any advice for aspiring students who wish to pursue game development? Any recommendations on what they should do to set themselves apart and get the attention of say Naughty Dog Studios?
Action adventure titles often have difficulty handling gating mechanics in a way that is both logical for the setting and non intrusive to the player. Often causing the player to be able to look back at where they came and be aggressively pushed forward when their curiosity pushes them back.
For The Last of Us, what are some subtle techniques that the design team is implementing to keep the player moving forward?
Also, the setting of a post apocalyptic American city brings with it a daunting level of potential size and area for the player to explore.
It's obviously impractical to fully design and realize every square inch of a city in a what appears to be a linear game.
So how does the team gate off areas of cities which aren't relevant to the current player experience or story at hand?
Do you have a planned release window?
Will there be a large variety of weapons throughout the game? And is the AI unscripted?