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Bethesda Knew Skyrim PS3 Could Run Into Issues

Bethesda clarified reports this morning that the company knew the PlayStation 3 version of Skyrim would run into performance issues when it released.

"The team knew the PlayStation 3 version could run into a 'bad memory situation' and they coded solutions that they felt would work – and in their tests the solutions did work," Bethesda said in a statement. "Post release a 'small percentage' of users were still experiencing issues where it couldn't keep up, and the team is working hard on solving it."

In an interview with Game Informer at DICE, game director Todd Howard said, "All of our internal and external data show that Skyrim is our most solid release, including the PS3 version.  The percentage of people that have a problem on any particular system ends up a low percentage, but the raw number ends up being larger than we would have expected.

"We saw some of [the issues] that we were able to solve very quickly, but we eventually had to go to the consumer and ask for their saved game files. You’re looking at saved games where, not everybody, but certain people played for 100s of hours. And lots of different reasons it was happening. Fortunately we were able to fix it with the latest update."

He added: "It’s hopefully a much smaller number now. When you put all this time into something and someone can’t play it, you feel terrible. They have every right to be pissed off. We already have more updates out for this than Fallout 3 and Oblivion in their lifetime, so we’re really committed to fixing everything. "

Check out Game Informer tomorrow for our full interview with Todd Howard.

Comments
  • That's what you get for getting a ps3.

  • That's what you get for getting a ps3.

  • thanks for screwing everyone over bethesda, why didnt you just put the PS3 version on hold unil it was totally fixed
  • The thing about bethesda that gets me angry (i own an xbox, ps3, and am a pc gamer) is that they disregard the quality of their ps3 games. Bethes's PS3 ports allways seem to get the wrong end of the stick

  • I don't get how people are surprised about this, is there really any way they wouldn't have known about the PS3 problems? and its not like they would've delayed it because of them anyway

  • Look, errors and mistakes happen, and I can live with that.  I can even live with waiting for patches.  Claiming that this error effects, "a small percentage of users" is a flat out lie.  This error will cause problems for any PS3 user that actually endeavors to enjoy everything the game has to offer.  If they play for 20 hours, get distracted, and move on to something else, then they won't see it, but that isn't your target market, now is it?

  • I just wish I didn't have to save manually every five minutes out of the real fear of freezing up/uber glitching and having to restart the PS3. I even froze trying to save my game. I want to be immersed. D:
    First freeze was right in the intro. I couldn't even make it to the chopping block. And I even waited 'til mid-January to start my adventures.
    Then I started losing frames with a 5MB save. So I took another break.I hope it's better now.
  • i feel like this is being blown somewhat out of proportion, I play on ps3 and have 120 hours with a 12 mb save file and have only slight frame rate problems when fast traveling to cities... i feel like xbox has problems too but people  are paranoid about on ps3 because that all they hear about so any problem the focus on. Also maybe they should delete  items when you drop them outside for too long. It might cause loading problems to have to remember i dropped 10 pieces of armor and dragon bones everytime it loads a city.

  • I got it on ps3 and im fine with it as long as i got to play it to lvl 80 im fine.

  • "and they coded solutions that they felt would work – and in their tests the solutions did work" But I don't think they gave ps3 copies to any reviewers did they? This makes it seem like they weren't actually that confident it was fixed.
  • I don't mean to sound jaded, but I don't think Bethesda's ever released a game thinking, "Man, if there are any bugs in that game, I'm just going to be shocked." I mean, I personally didn't think it was that big of a deal (for the record, I have the PS3 version). It was a little annoying that huge portions of the world didn't load, but it's not like there was nothing for me to do while I waited for the patch. There were still functioning parts of the game that gave me more than enough to do until they fixed the texture loading problem with the patch.

  • Im loving all the people commenting after just reading the title of the article and not the article itself. What part of all of our tests we ran in house before release went fine dont you understand? I love all the "dont release it till its done" posts. With a game of this scale they will NEVER fix every little tiny thing, so if all you wanna do is complain about it, dont buy another bethesda game, Ill be sitting here enjoying the next Elder Scrolls game any you'll be sittin home all proud that you didnt get it. You'll show all of us!!
  • No, really?

  • While it is unfortunate that there are so many bugs and glitches (especially for the PS3), it is almost to be expected; the game is just so freaking huge. I've put almost 60 hours into it (and I've completed all of the main story quests), but I haven't even really scrached the surface yet.
  • They should've delayed it. Not everyone is connected to the internet. So there's going to be some people who still bought a game that wasn't finished. Skyrim is an amazing game. They should've just taken all the time they needed to make it the best it could be.

  • Public testing is more effective than private testing. I'd rather have a mostly working game on time than a more polished game 6 months later. With layoffs and studios closing entirely the publishers and developers have to find some way to cut costs. If devs didn't rely on the gamers as public testers then games might cost twice as much to compensate for the extra time and manpower it would take to reveal all of the bugs, let alone fix them. Even then, with how complex games have become, it's nearly impossible to weed out EVERY glitch.

  • *YAWN*..... it's hard for me to believe a company that is clearly getting paid for DLC and who knows what else.. but thats just me don't let it butt hurt you.
  • Mod

    I love Bethesda, but it's clear that they did not have enough people testing this game given how many PS3 users it affected.

  • If you want a massive,open world game, that game is going to requires so much code that there are bound to be errors that aren't caught before the game is scheduled to be released.
  • I was pretty upset until that last update. I was lucky enough to have all the issues with my game fixed after that though and things are now running great, so thanks for that. Now if we could get some information on DLC.