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Bethesda Knew Skyrim PS3 Could Run Into Issues

Bethesda clarified reports this morning that the company knew the PlayStation 3 version of Skyrim would run into performance issues when it released.

"The team knew the PlayStation 3 version could run into a 'bad memory situation' and they coded solutions that they felt would work – and in their tests the solutions did work," Bethesda said in a statement. "Post release a 'small percentage' of users were still experiencing issues where it couldn't keep up, and the team is working hard on solving it."

In an interview with Game Informer at DICE, game director Todd Howard said, "All of our internal and external data show that Skyrim is our most solid release, including the PS3 version.  The percentage of people that have a problem on any particular system ends up a low percentage, but the raw number ends up being larger than we would have expected.

"We saw some of [the issues] that we were able to solve very quickly, but we eventually had to go to the consumer and ask for their saved game files. You’re looking at saved games where, not everybody, but certain people played for 100s of hours. And lots of different reasons it was happening. Fortunately we were able to fix it with the latest update."

He added: "It’s hopefully a much smaller number now. When you put all this time into something and someone can’t play it, you feel terrible. They have every right to be pissed off. We already have more updates out for this than Fallout 3 and Oblivion in their lifetime, so we’re really committed to fixing everything. "

Check out Game Informer tomorrow for our full interview with Todd Howard.

Comments
  • Oh Bethesda http://mylittlefacewhen.com/media/f/img/mlfw2657-Oh_you.png
  • They should have just fixed it before releasing it.
  • Back in my day games had to work when they were released! There was no newfangled internet, Al Gore hadn't invented it yet.
  • I'm glad they are committed to fixing Skyrim to the best of their capabilities. I rarely had issues with Skrim and the latest patch seemed to make things better, smoother.
  • Skyrim was fantastic. I don't mind the glitches here and there, the game was too good.
  • Read this earlier on IGN. Quite frankly,it is a disgrace to not just PS3 gamers, but gaming in general. I wish all developers/publishers would take time to polish their games and hold off on releasing them rather than shove them out the door.
  • Frankly all of this leads me to believe that is time for those new consoles to show up. We are starting to reach the limitations with these and I don't see Bethesda capable of pulling an Fallout 4 or Elder Scrolls 6 in this generation.
  • Well at least they're trying to fix it. I've put about 130 hours on my game and haven't really run into any major bugs. Although I still can't become thane of Riften, even though the last update was supposed to fix that.
  • Okay I was getting mad but I stop getting angry until I read the paragraph that began with "He added:". So its all good to my ears. But it is sad how this game has ran into so many annoying problems.

  • It was super annoying having all of those problems but it didn't stop me from playing over 100 hours in the first month. Guess that's a testament to how great the game is and I'm certainly glad they're getting to fixing it finally.

  • Eh, worked fine for me on PS3. Got the Platinum well over a month ago.
  • And when I called this out in a comment about a month ago I got a lot of flak for it. Just because Skyrim used an updated engine didn't mean there weren't problems present from previous bethesda titles. But like Todd Howard pointed out, its impossible to prepare for every conceivable scenario.
  • -_- screw. them. Why didnt they just get the same company that ported Oblivion to PS3 to do the same to Skyrim? I had NO issues with my Oblivion compared to my copy of Skyrim. Or at least they could have delayed the ps3 version until it was at least not having this issue. I would have been fine with waiting as long as it worked...

    I heard some copies of FO3 had the same issue, surely they had enough time to know since it really isnt a new engine...
  • Oh boy...here we go again.

    *The angry train should be rolling in, any minute now. :/ *
  • Issues that- I just want to point out again- I never had. Played the game for 60 hours starting on day one and not only did I never have the problems associated with my save file (and yes, my save surpassed the dreaded 6 megabytes before the corresponding patch) but the game has literally never crashed or frozen on me once.

  • well, they did try to fix it...

  • "Skyrim is our most solid release yet." "We already have more updates for this than Fallout 3 and Oblivion." Huh.
  • the very first day i had it a giant knocked me about 83749074322 miles into the air but other than that i havent had many problems minus the occasional freeze( oblivion and fallout 3 did this as well so im used to it) tho i am playing on xbox 360 so i dunno
  • That's one way to lose your fans respect Bethesda; rush a game out to earn 4th quarter profits, sell it to us for $60, then 3 months later tell us you knew the game was going to have problems. Oh but it's all good because your hard at work fixing them post release. Good for you guys. Um ya
  • I'm not buying Bethesda's next game, regardless of how it's reviewed or how much I want to play it. At least for the first month anyway, until I hear the coast is clear on glitches. This whole ordeal has left a real sour taste in my mouth.
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