The lights are on
Bethesda clarified reports this morning that the company knew the PlayStation 3 version of Skyrim would run into performance issues when it released.
"The team knew the PlayStation 3 version could run into a 'bad memory situation' and they coded solutions that they felt would work – and in their tests the solutions did work," Bethesda said in a statement. "Post release a 'small percentage' of users were still experiencing issues where it couldn't keep up, and the team is working hard on solving it."
In an interview with Game Informer at DICE, game director Todd Howard said, "All of our internal and external data show that Skyrim is our most solid release, including the PS3 version. The percentage of people that have a problem on any particular system ends up a low percentage, but the raw number ends up being larger than we would have expected.
"We saw some of [the issues] that we were able to solve very quickly, but we eventually had to go to the consumer and ask for their saved game files. You’re looking at saved games where, not everybody, but certain people played for 100s of hours. And lots of different reasons it was happening. Fortunately we were able to fix it with the latest update."
He added: "It’s hopefully a much smaller number now. When you put all this time into something and someone can’t play it, you feel terrible. They have every right to be pissed off. We already have more updates out for this than Fallout 3 and Oblivion in their lifetime, so we’re really committed to fixing everything. "
Check out Game Informer tomorrow for our full interview with Todd Howard.