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This Is What The Next Skyrim Patch Fixes

Bethesda has released the patch notes for its latest Skyrim update, v1.4.

On a blog post on the company's website, Bethesda says the upcoming patch for Skyrim is currently undergoing testing on all three platforms and hopes to have it finalized next week and submit it for certification on consoles and release on PC.

"Our current update plan for the PC is to first release our updates as 'beta' versions through Steam," they said. "This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work."

Bethesda said it will continue looking into issues being reported and will release additional updates in the future. "You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better."

Below are the fixes planned for v1.4:

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

  • Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

[Source: Bethesda]

Comments
  • good. maybe now i can buy this game. the lag videos of this game for ps3 on youtube made me cringe a bit. 'skyrim: where you the player are the product tester.'
  • "Fixed issue where the player house in Windhelm would not clean up properly"

    Wait.. so no more blood stains because I didn't buy the stupid "Clean up" upgrade? Sweet!
  • Is it... is it safe to get this on PS3 now? Please tell me it is. I've been dying to play it, and I'd prefer it to be bug-free.
  • ...Where's the DLC...?
    Also, am I the only one NEVER affected by major glitches? Only glitch I did was on purpose.
  • I hope it releases soon.
  • *sitting in a directors chair* Alright! Cue the tirades about broken Bethesda games! And get those sensible types out of here! No one wants to hear about the factual information regarding the nature of quality assurance, how the public absolutely has to function as the final stage of it with such a massive and dynamic project.
  • Man, I was really hoping to see that they were going to fix Aela the Huntress from only giving you Animal Extermination quests after you marry her, but before finishing The Totems of Hircine. It's a small little quirk, but SPOILER:

    .

    .

    .

    .

    .

    ... I really wanted to be able to summon some wolf buddies when I terrorize villages.

  • Mod
    Long term play optimizations for memory and performance (PS3) THIS! Thank you Bethesda. Hopefully framerate will be buttery smooth.
  • What if I want to keep the bloodstains in my Windhelm house?!?
  • what about " Revealing The Unseen"? all i need to do is that quest and i get the platinum
  • There's another quest bug where I can't talk to the Jarleif or examine the crime scene in the Blood on the ice mission and I'm SO happy they're fixing the white phial mission and supposedly there's a glitch at the very end of the storm cloak missions as well, not just the first two missions.

    Oh yeah and there's a game ending bug where I ended up stuck in a tent and I also have a gut feeling there's still a glitched daedric mission in the game. *sigh* sorry bethesda but you've still got some work to do...
  • Not updating. They are fixing the Oghma Infinium exploit which I planned to use on a second or even third play through. I hate when devs fix things that are not harmful to the game. If you don't want to exploit it, then don't. If you do, it is your game and that's how you want to play it. So, I won't be updating. I have never had any problems anyway.
  • WOW that's one big list of fixes. So does this mean I can finally buy this game? I hope so...
  • http://www.youtube.com/watch?v=0MFmqmkq63c


    .....what? no more of this fun-ness. you want the truth???!!!!! YOU CAN'T HANDLE THE TRUTH!!!!!!!!
  • I see no mention of the larceny side quest (I can't sell whichever Eye of the Falmer he is supposed to take) for the Thieve's Guild. That's unfortunate.
  • *** I was hoping they would fix the bug with the "Under New Management" quest not starting.

  • All of this is good to hear.  I stopped playing about three weeks ago -- not because of the bugs, but because of Star Wars: The Old Republic.  I was always willing to play through the bugs for this fantastic game.

  • That is great!

  • This list could not possibly be any longer. Thank you, Bethesda, for finally upgrading your beta version.
  • "Fixed issue where transforming back to human from werewolf would occasionally not fail" Good I'm sick of transforming back to human and having it succeed
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