The lights are on
In December of last year, EverQuest II went free-to-play, and according to publisher Sony Online Entertainment, the move has paid off.
The company says that new subscriptions have jumped almost 300 percent since the switch, and daily logins have also increased by 40 percent.
While SOE didn't give any benchmark numbers to put the changes in perspective, moving to free-to-play has paid off for other titles such as SOE's own DC Universe Online. And lest you think that people are just playing because it's free, SOE also notes that in-game item sales have soared 200 percent.
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Well as long as they don't make buying additional items too much of a hassle I say good for them.
Good for them. I have yet to try EverQuest II, seems cool though so I might check it out...once I get out of this gaming rut.
I was wondering why free-to-play would be a good financial choice, but it makes sense that by making the entry free, users will be more likely to hand out the cash for extras.
so when do they make everquest free to play
I have never played an MMO because I've never been able to afford the monthly costs. So I may have to check this out now.
I have such little faith in MMOs anymore...
I might have to give it a try
Micro-transactions ruin a game, look at almost any free-to-play formula.
"Free to play, pay to win"
If gaming communities can establish balanced micro-transactions, then it is fine with me. A good example is pre-release bonuses someone gets when pre-ordering a game. Battlefield 3 game me access to the LMG (acts just like the M249 mostly), the DAO-12 (later unlocked), and some sniper rifle that I've never used.
I understand that this is not the same thing, but if you read into my logic for a minute, you can grasp the ideal for a fleeting moment.
I'm really not on this trend of going free to play because in the end it turns out to be pay to win.
For what the first week? What are the numbers now?
I love the "free to play" idea. Mainly because it is entertaining to see so many people fall for it. Everyone is so up in arms over a monthly fee that equates to one movie at a theater and a small popcorn.
"DC Universe Online revenue up 700% after free-to-play switch"
Do you REALLY think that companies are moving to this structure because they WANT to make LESS revenue?