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Eiji Aonuma And Koji Kondo On Voice Acting And Zelda's Future

A little over a month ago, I had an amazing opportunity to speak to Zelda producer Eiji Aonuma and Nintendo sound group manager Koji Kondo mere days after finishing playing and writing my review for The Legend of Zelda: Skyward Sword. I asked a bunch of questions that you'll be able to read about in the January issue of Game Informer, but I wanted to share a couple of the most interesting responses I received right now.

With the clarification that I'm not the type of person who strongly believes Zelda games need voice acting, Skyward Sword was the first in the series where I was struck with the thought that voice acting could have added to some of the characters and deeper emotional moments. Traditionally Nintendo has shied away from even entertaining the thought of voice acting in Zelda, but given the changes to the formula in this latest entry and the shift to HD on the Wii U, I asked Kondo and Aonuma if they felt like there's a place for voice acting in the series' future.

Kondo responded first with the fairly common answer as to why Nintendo has avoided adding voice acting to Zelda games up to this point:

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on."

Aonuma jumped in at this point and clarified, "...if you create a game where everybody else in the game speaks but Link doesn’t, it emphasizes the fact that he is silent and draws even more attention to it." Interestingly, though, Aonuma was not completely opposed to the possibility of voice acting snaking its way into the series:

"Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see."

Aonuma also joked, "Everyone would be speaking Hylian, so even if you heard them speak, you wouldn’t understand them."

At the end of the interview, I asked Aonuma to provide his general vision for the future of the Zelda series moving forward from Skyward Sword. His answer surprised me:

"I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series."

I certainly know some gamers who would call it a little late, but it's exciting to see Aonuma and crew continuing to look more seriously at how to bring bigger changes to new games in the Zelda franchise. Let's hope that they can deliver as greatly as they did with Skyward Sword.

For my full Afterwords interview with Eiji Aonuma and Koji Kondo, be sure to check out the January issue of Game Informer in the coming weeks.

Comments
  • I hope it does not get full VA. It would be odd after all this time.

  • link doesnt need voice acting at least jusy give him the ability to talk with text. not only that i dont think i can make a good connection with link being that he's a white, elf warrior, and im a black kid who never held a real sword in my life.
  • I can live without it. I also see what he is talking about since i do connect with link in a way. Zelda is one of the best series in my book.

  • Hmm, I see where he is coming from. I always imagined Link's voice in my head. No biggie.

  • I would like voice acting but, I'm so terrified of what the voices nintendo would give them could sound like.
  • So is that why Fi talks like that?

  • I'm honestly not sure how I feel about voice acting one way or the other. I think if they were to want to try it, they should put out example videos so people can see what it would be like before they made the final decision.

    However, I've always found the little noises that Zelda characters make when they talk to be part of the games charm.

    Also, props to Nintendo for making the cutest Zelda and Link couple yet in Skyward Sword. The whole beginning of the game between them is just priceless.

  • How about, more side quests. Thats all, just lots and lots of side quests lol. Mini games, I mean, I love stuff where I can go and make a name for myself in the Zelda world.

    Settings fish size records, beating the yetis in the snow races, just overall doing the Link Thing and being the best.

    As far as Link being a puppet.. I guess...

    But I mean, him always being a sleepy head. Its supposed to symbolize an awakening literally and metaphorically, as you step into character and you become him and then you accept this quest as you live out this legend. While Link is a total bad***, in truth, Nintendo is making you a bad*** and thats why they went with Motion+, not only cause its fun, cause you have more control over link. Love skyward sword, OCD'ing in Hero Mode.

  • Well, I would *like* to see voice-acting for the characters who aren't Link, but it's not an issue I would press. Something I will say, though, is I'd like to see them completely drop this whole "Timeline" nonsense. To me, it's gotten to a point that it really detracts from the games individually. I enjoy the common themes, but I would rather each Zelda be treated more as a "reimagining", rather than a Sequel or Prequel. Anyways, beyond that, my only realy gripe, to me, I've not really felt "connected" to the world of Hyrule since Link to the Past. Something about that game's version of Hyrule just felt very charming; there were apple trees, everything had these really bright, vibrant colors, and when you entered the Dark World, it felt like the Nintendo equivalent to entering a Horror movie. As well, while I absolutely love Epona (haven't played Skyward Sword yet), I would like to see Link become a true *adventurer* again. Link's Awakening and the Oracle games really emphasized that Link wasn't just "some kid with a sword", but you felt like you really utilized items that had practical uses for someone just wandering around the world. Even though I'm quite partial to Ocarina of Time's Link and the Twilight Princess Tunics, make Link what you will (I prefer him blonde, though). Just experiment more with ideas like the Pegasus Boots, Roc's Feather or Cape, things that allow you to become more than a simple "boy with a sword".
  • I agree completely with the no voice acting, especially in handhelds. I hate it when handhelds have voice acting/no subtitles without you knowing it when you're playing it late at night and don't want your parents to catch you and don't have earbuds handy (couchcoughtheendofTWEWYcoughcough). Also, I am all for big changes, as long as what makes Zelda Zelda is still present.

  • Nobody wants voice acting!! Will you idiots shutup now.
  • I think im pretty close to beating and so far my experience with this game is not good. Right now this Zelda is towards the bottom of the list.

    As for the article....I think it's time to include VA and get with the program nintendo. We all know this company is cheap. It took them years to include a disc hardware and even when they did they opted for the mini discs which are cheaper, they didn't include online funtionality with GC, and they didn't include HD with the Wii. Basically....It's cheaper to have text than paying VA's.

    I think everyone should have a voice except Link. I'm fine with him being a mute.
  • Not sure if I want Link to speak.  I like him as a cold hard kil...hero, I was clearly going to say hero.

  • I wouldn't mind Link having a voice...only as long as it were nothing like the cartoon from the 80's. "Excuuuse me Princess"! If I hear that one more time I think I'm going to hit someone with a boomerang! But after the end of the day of questing in my favorite game franchise, I would prefer Link to not speak. Keep him the way he is! And I must admit the new Zelda has grown on me quite a bit. I love how she and Link interact in the game so far. Now I must go and rescue her like a responsible hero should!

  • sweet

  • It's a tough call, but I lean slightly towards voice acting.
  • The general agreement among all gamers is at the most Link should never get a voice. Zelda, maybe. Ganondorf, easy to find a voice, but Link. Man finding a voice for that guy that fits is next to impossible. I like the voice acting in SS, it's not full voice acting which works because it allows you to get a general feel for how the character is supposed to sound like without giving them a definitive voice. Groose sounds like an idiot with his and his text supports that 100%. And I like how my mind is making him sound with his grunts as a muse. However Link I can't really get a good voice for in my head and I really don't want too.

    So no voice acting for Link. Everyone else go for it.

  • I say no voice acting at all.  I will stick with the comical grunts and heys.  Voices would just ruin it.

  • I really hope Zelda games don't incorporate much voice acting in the future; the lack thereof is one of the charms of the series. Besides, if you don't want to read text boxes, then you shouldn't be playing a Zelda game.

  • I'd prefer them not to go through with full voice acting, as it will probably cause future Zelda games to lose their charm.

    Though I can see why they may need to add full voice, few retail console games this generation are taking the non-full voice like Zelda and Mario games have always done (just short clips of voice for emotion, like Link's yell when attacking). However, if they do take the full voice route, they need to learn from their mistakes contained in Metroid Other M (story, dialogue, voice, and sexualizing of main character).

    Confession time: Samus' voice seemed very monotone and her dialogue made her seem like a child who can't take care of herself without the aid of her father figure, Adam. She went from heroic-loner-bounty hunter-bad ass to little whiny girl who needs her father figure in one fell swoop. It seemed like they wanted to add anime tropes and style and whatnot to appeal to the Japanese audience more. Hell, she was one of the least sexualized girls in gaming that I can think of until her Zero Suit appearance in Smash Bros Brawl and Other M. I mean her breasts in Other M are nearly as big as her head... (sorry about this tangent, I just had to rant about Other M's flaws).

    Zelda's dialogue (particularly Skyward Sword) is great and fitting, but I'd have a hard time imagining any of the characters voicing that dialogue. Then there's the problem of voicing Link or not. I'd like them to leave him silent (except for his grunts and yells in battle), as not all characters need to speak (take Gordon Freeman for example). Giving Link a deeper voice or a girly voice would seem unfitting, and adding a more anime-ish story and style to the game wont do any justice. I'd probably be happy with the voice acting in the end, but I'd rather not see a series soiled like Metroid (well it't not "soiled", Other M was okay, but the new take on Samus bugs the hell out of me).

    I'm not familiar with the intricacies of choosing voice and writing dialogue, as well as making it work well... but those are my two cents.
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