Switch Lights

The lights are on

What's Happening

Eiji Aonuma And Koji Kondo On Voice Acting And Zelda's Future

A little over a month ago, I had an amazing opportunity to speak to Zelda producer Eiji Aonuma and Nintendo sound group manager Koji Kondo mere days after finishing playing and writing my review for The Legend of Zelda: Skyward Sword. I asked a bunch of questions that you'll be able to read about in the January issue of Game Informer, but I wanted to share a couple of the most interesting responses I received right now.

With the clarification that I'm not the type of person who strongly believes Zelda games need voice acting, Skyward Sword was the first in the series where I was struck with the thought that voice acting could have added to some of the characters and deeper emotional moments. Traditionally Nintendo has shied away from even entertaining the thought of voice acting in Zelda, but given the changes to the formula in this latest entry and the shift to HD on the Wii U, I asked Kondo and Aonuma if they felt like there's a place for voice acting in the series' future.

Kondo responded first with the fairly common answer as to why Nintendo has avoided adding voice acting to Zelda games up to this point:

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on."

Aonuma jumped in at this point and clarified, "...if you create a game where everybody else in the game speaks but Link doesn’t, it emphasizes the fact that he is silent and draws even more attention to it." Interestingly, though, Aonuma was not completely opposed to the possibility of voice acting snaking its way into the series:

"Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see."

Aonuma also joked, "Everyone would be speaking Hylian, so even if you heard them speak, you wouldn’t understand them."

At the end of the interview, I asked Aonuma to provide his general vision for the future of the Zelda series moving forward from Skyward Sword. His answer surprised me:

"I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series."

I certainly know some gamers who would call it a little late, but it's exciting to see Aonuma and crew continuing to look more seriously at how to bring bigger changes to new games in the Zelda franchise. Let's hope that they can deliver as greatly as they did with Skyward Sword.

For my full Afterwords interview with Eiji Aonuma and Koji Kondo, be sure to check out the January issue of Game Informer in the coming weeks.

Comments
  • To be honest, Zelda games are among the few where I think the lack of voice acting doesn't harm the series, if anything it's a positive thing due to the some of the reasons mentioned in the article. That said, I'm glad the team is trying to innovate the series and basically evolve it, effectively making it better.
  • remember what happend when they made him talk in the cdi games
  • hmm... Voice-overs in Loz...  I dunno, I don't mind reading personally, but getting "some" voices I guess couldn't be terrible.

  • WELL, EXCUUUUUUUUSE ME, PRINCESS!!!
  • link doesn't speak now so what is the big deal if they have voice acting and link doesn't talk
  • It would benefit from voices TBH
  • While playing Skyward Sword I liked the cinematic cutscenes but, I don't think I was able to fully enjoy them because I was busy looking at the text boxes. In my opinion, I think they should keep Link silent but voice the other characters, although I wonder if the series would lose some charm if the characters did speak flat out english. Hmm.
  • Giving Link a voice is like giving Gandhi a gun. It joesnt doesnt go. it makes it a lot easier to immerse yourself in a silent character and imagine the response rather than have one preset conversation with a preset voice.
  • i do not want voice acting in zelda, BUT, i'm not fully opposed to having voice actors speak hylian, it could be interesting.

    like back in the day when movies would invent new languages like in star wars, star trek and the recent avatar, the text boxes would be our translations.

    *spoiler*
    for anyone that hasn't seen it yet, this is zelda singing in skyward sword. she is not singing in japanase like so many people think, but, in fact hylian which i find amazing.
    http://www.youtube.com/watch?v=YUrepvBTnBE
  • I can understand where Kondo is coming from. Having everyone but Link talk would make it weird but I couldn't ever imagine Link talk. However in Metroid Prime 3 voice acting worked perfectly and Samus actually showed her emotion even if it wasn't projected by voice. Aonuma's idea is somewhat already true with Minda and Fi talking some weird language so all they have to do is just have it for everyone.

  • I would rather they keep up with the current way they are doing it where you choose what to say yourself. I don't want Link to talk.

  • The series definitely doesn't need it, especially since most peoples logic is simply "everyone else is doing it" By that logic, Zelda should be a multiplayer driven FPS by now, I hear a lot of people are doing that these days.
  • I think full voice acting may have an impact on the game. If everyone spoke hylian I could deal with that. I would be okay. But if someone started to speak where I could understand them then it would very much make solid the boundaries between mute and the world.

  • Dang.. I don't know where I stand on this quite yet. Although, I think Kondo's initial quote puts it nicely. I agree with everything he said there.

  • I honestly wouldn't mind everyone other than Link talking, there have been plenty of things that have done that so I'm used to that setup, so why not?...

  • Just because every other game has voice acting nowadays doesn't mean Zelda needs it too. That's one of the thing's that makes a Zelda game a Zelda game.
  • It's weird, because i love Zelda games, and i'm the type of person that gets really involved in game stories and characters (agonizing over plot choices for ten plus minutes), but i have never once felt that way towards Link. To be quite honest, i don't actually like the character of Link. He's just this dumb puppet in stupid clothes shuffling between objectives. Don't get me wrong it's one of my favorite series in gaming,and it's not like i'm asking for a gritty reboot or something, but still. I think i just hate silent protagonists in general. They seem archaic to me. You wouldn't have a silent protagonist in a book, and in these days where we can tell full and nuanced stories with video games, i just don't think they have a place anymore.
  • Personally I've thought voice-acting should have started in Twilight Princess, Link's expressiveness through his facial expressions was nowhere near as good as in Wind Waker and while I can't speak for Skyward Sword I would imagine that the case is the same.

    Also, it just feels a bit odd that they don't want to give Link an identity beyond being a silent puppet that the player is supposed to become

    however I suppose it would make more sense considering that every Zelda game is in a different time-period/time-line/dimension/whatever to not voice him and perhaps they feel if they did give him a voice they'd have to give Link some continuity between games instead of jumping from one era of their time-line to another
  • I wouldn't mind if the cast was voice acted and link remained silent, personally, and i know this is a very different game but, i liked dead space better when the protagonist was silent. I love DS2 as well but for me there's a big disconnect between the 2 games. Now back to zelda, in all his adventures link never talked even in text. The guide would talk for him in some (navi). If they kept that, and had a voice actor as the guide I think it would add to the experience. Zelda (amoung other N franchises) has been slow to evolve but for zelda in particular I think the next step should be voice acting.
  • I NEVER want to hear Link talk. (especially after the CD-i games) Please Nintendo, ignore all these fools out there that want to have Link talking. They don't know what they want. Those people just like to have something to complain about when a game series has already been the peak of perfection throughout.

    As for the rest of the characters. Sure they can be voice acted. But to me, the silly grunts and noises they make have a charming Zelda appeal to them that I certainly don't mind.
1 2 3 4 5 Next ... Last