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First Skyrim Patch Details

by Jim Reilly on Nov 28, 2011 at 07:26 AM

Bethesda has released details on the first major performance patch for The Elder Scolls V: Skyrim.

As noted on the Bethesda blog, patch v1.2 improves a number of issues, including the texture loading problem plaguing Xbox 360 versions and the PlayStation 3 bug that would cause the game to chug as your save file grew.

The patch is currently available for PlayStation 3 owners in Europe and should be hitting North America soon. The update is planned to go live on Xbox 360 and PC on November 30.

Below is the list of fixes being implemented in this patch for all versions unless otherwise noted:

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)