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To The Moon May Be The Best Story I've Played All Year

There's a good chance you've never heard of To the Moon. It's described by its developer as an "indie RPG/adventure game," although it's very light on the game elements. Despite that minor issue, it's absolutely one of the most well-written, emotionally effective interactive stories that I have played in 2011.

To the Moon's sci-fi-lite plot borrows a teensy bit from Michel Gondry's incredible 2004 film, Eternal Sunshine of the Spotless Mind. In that movie, a mysterious organization enters customers' minds to erase unwanted memories. In To the Moon, a mysterious organization enters the mind of dying elderly people in order to implant memories of them fulfilling their greatest desires.

Players control Eva and Neil, two doctors who journey into the memories of a man named Johnny. As the game's title suggests, the desire Johnny wants fulfilled is to take a trip to the moon. However, before Eva and Neil can grant this wish, they must jump further and further back into Johnny's memories to discover the root of this desire.

Needless to say, things get complicated and multiple twists await during the four or so hours that it will take most people to complete To the Moon. What makes the game special and worth experiencing is that it has a story unlike anything you'll find in any other game. As you work in reverse through Johnny's life, you'll watch him deal with love, marriage, mental illness, school problems, and more. The writing alternates between drama and humor in a way that helps it feel wonderfully believable.

The unique story does come with a slight drawback in that To the Moon is only a "game" in the widest sense of the word. Most of the segments where you're in direct control of Eva or Neil involve scouring whatever location you're in for mementos that will help you unlock the a new memory, solving extremely simple puzzles, or participating in brief, ill-conceived bouts of action such as speeding around a scenic park on a horse.

Even most adventure games have a little more gameplay meat on their bones than this. I had considered doing a proper, full review of To the Moon, but I think it would do the game a disservice. These gameplay elements aren't very compelling, but they're also unobtrusive and worth pushing through for the rewarding story being told.

If you're curious, you can get more info on To the Moon in the trailer below. You can check out a demo or purchase the game for $11.99 at the Freebird Games website. I know it's a busy time of year for gaming, but if you've got 12 bucks and a few hours to spare, I highly recommend giving To the Moon a shot. Experiences like this are very rare and worth supporting.

Email the author Phil Kollar, or follow on Twitter, Google+, Facebook, and Game Informer.

Comments
  • Looks very good.
  • TO THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNN!!!!
  • Im only about an hour or two in but *** this is a good game. You should really note that 50% of the proceeds go towards charities for autism, Pay a measly $12 for a good cause and get a great game, sounds like a good deal to me.
  • So glad I watched this. Thanks for heads-up. I'm definitely checking this out.

    Also, that narrator is f*cking hilarious.

  • One of these days Alice! One of these days!
  • The game sounds good, but only four hours for $12?? that ddoesnt really sound like a good deal to me.
  • Hmm, looks like an RPG Maker game. Might check it out. Though I'm not used to having to pay for games made in RPG maker. Here's one of the best sites to play free RPG Maker games. http://rpgmaker.net/
  • Do you get to go the moon in this game?

  • Looks and sounds nice but 12 USD for a short, indie "game". No way.
  • I got wind of it earlier this week. It looks really good, but I was definitely thrown off by the $12 for the "4-5 hours of gameplay" advertised by the dev. Once it drops in price, though, I'll definitely be picking it up.

    Edit: NNNOPE! Just played the demo. I'd buy it now if I didn't have to go out and get a prepaid card; so I have to wait the PAINFULLY agonizing wait til tomorrow.
  • Great story indeed, but I was kinda over-hyped after reading the two reviews RPGFan posted a couple of weeks ago, so I kinda expected even more. What I really really liked about this game was its music. It's a great game all around and it's totally worth $12 and even more.

  • This looks pretty awesome.  I might have to check it out.

  • I've paid less for more. Charity doesn't spur the movement of my wallet any when it comes to packaged 'product.' Also, as the psuedo-review stated, if it were on a graded scale, the game would be less than spectacular.

    $12 for a good story-based game, which is 1/5 the price of a major release, that runs four hours built on something like the RPG Maker engine. I am not ridiculing Phil, as he is doing what he's supposed to do, I'm more ridiculing the marketing ploy for this game.

    Phil stated it clearly, in amidst all the top-notch titles, there is little time for this title (and none on my end).
  • Had this pre-ordered for a couple months now. Been listening to the soundtrack which is really good, and now that the game is out, I will grab that here in the next couple minutes. Thanks for the thoughtful words Phil.

  • I know where you can find out why it is...

    ON THE M-

    (looks at comments)

    Crap.

  • Looks like the old school SNES games like Illusion of Gaia and Secret of Evermore, very cool.
  • Hi folks, this is Kan from Freebird. Thank you for giving this a glance, and thanks to Phil for the article! I really appreciate it.

    I just wanted to drop by a note about the price point relative to the length that has been brought up a few times:
    It's not exactly a time drainer; the whole experience was basically made to be as trimmed as possible without fillers, to not waste anyone's time while preserving its point to tell a particular story.

    But I can certainly understand how one can be skeptical about it, so:

    If you purchase it, play through it to the end, and feel that it was not worth the price, just send me an email at kan(a)freebirdgamescom with the receipt order # and I will do a 100% refund without any questions.

    Cheers, hope you enjoy it!
    Kan
  • Wow, sounds Extremely touching.

  • awesome they got laura shigihara to compose the music

  • Not only does this sound good, but I've known lots of kids with Autism, and it would be nice to give to charity.

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