The lights are on
Some developers create entire games with an in-house staff. Other studios outsource parts of the game or specific development tasks to additional development teams. While most of Deus Ex: Human Revolution was created internally by Eidos Montreal, the boss battles, the section of the game that has received the most criticism, were outsourced to G.R.I.P. Entertainment. Obviously, Eidos Montreal had a large stake in these battles, and ultimately made the decision to run with them.
A video that illustrates G.R.I.P.'s approach to these fights has hit YouTube. Dr. Paul A. Kruszewski, president and founder of G.R.I.P., walks through balancing issues, working with Eidos, and how the technology his team built goes all the way back to the 1950s. On a personal note, I didn't enjoy any of the game's boss encounters. The difficulty spiked in these sections and I found myself exploiting cheap tactics to down these foes rather than playing the game the way I wanted to. What did you think of them?
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I didn't think the boss battles were great, but they were not impossible by any means. I was focusing on stealth without any combat augs and beat these bosses after only a couple deaths each time. It was common sense really. Use grenades and move around from cover to cover. That seemed to work with each boss just fine.
So if you don't conform to a single thought process...than you die? I'm not sure I understand that mentality of design.
The bosses suck and so does this boring game. I put it on easy for the bosses and still had a hard time. I'm no green horn either. I couldnt wait to get this game. After playing through most of it I realized how boring it is and finally traded it for Dead Island. Now I'm actually having fun playing a game instead of feeling like I'm doing one chore after another.
I found the boss battles to be no harder than the progressive difficulty of the game itself. For example the first boss is not tough as long as you don't try to be Rambo, or do the whole popping in and out of cover thing like you are playing 'Gears'. If one explores even a little, then one will find plenty of tools before the boss battles that will make them much easier. The choice during the boss battles are which augments will take this sucker out quickly. My boss battles are very short because I use the most high-powered weapons and augments against what will obviously be an overpowered opponent (Typhoon,anyone?). Maybe gamers are spoiled with the whole 'shoot the orange weakspot to kill this boss' hand-holding.
That makes complete and absolute sense now. The entire feel of the game changes with the boss battles, almost as if it was designed by a different team (because it was). Honestly, the boss battles in Human Revolutions weren't my favorite either. In fact in was because of boss battles that I changed my play-style. I ran out of ammo in the first battle and had to run in and use Typhoon. After that I started carrying four guns (Revolver, 10mm Pistol, Shotgun, Combat Rifle) and as much ammo as my inventory would allow as I didn't want that feeling of having no resources left when I needed them. Obviously that changed my gameplay style as well to a more shooter oriented one as opposed to the stealth one I was playing.... So yeah, the boss battles weren't good, as it made it (at least for me) play against the way I had originally intended.
very very odd choice for eidos, especially for bass battles, which is always a big part of the game.
maybe on the next one they will take their time in-house. or make sure their outsourcing is dialed in with the rest of the game. QA!
I like this game. I know I'm getting my money's worth.
Human Revolution is an amazing game but the boss battles were beyond easy. It may have taken me one or two tries to figure things out but I never had any real trouble with them. I never ran out of ammo at any point in the game and by the end I had over 300 rounds for my assault rifle and 500 for my machine pistol. I know they say ammo is scarce in this game but I was thinking about opening an arms bazaar I had so much.
Same as you.